Amnesia: Rebirth Custom Story Creation Episode 6 - Level Doors and Changing Maps

Amnesia: Rebirth Custom Story Creation Episode 6 - Level Doors and Changing Maps

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Published on ● Video Link: https://www.youtube.com/watch?v=O3RUlvujygE



Amnesia: Rebirth
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Duration: 23:30
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In episode 6 we talk about changing the map to a different map using level doors and via the script. Let me know what other kind of Amnesia: Rebirth related content you would like to see. I'm thinking maybe development streams where I work on my own custom story, development vlogs on my own custom story and maybe some Q&A videos where I answer all your questions from the week.

The change map function can be seen below with a description of its variables:

cLux_ChangeMap("YOUR_MAP_NAME.hpm", "YOUR_START_AREA", "", "", "", true, 1.0f);

asMapName (tString) — name of map file (include .hpm in the name)
asStartPos (tString) — the starting player area that the player should spawn in
asTransferArea (tString) — unknown as of right now
asStartSound (tString) — sound to play when leaving the current level
asEndSound (tString) — sound to play after entering the next level
showLoadingScreen (bool) - whether the loading screen should be shown
fadeInTime (float)- how long the screen should fade to black

Link to discord (feel free to ask for help here):
https://discord.gg/deuVwxFV44




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At present, TechOFreak128 has 10,077 views spread across 25 videos for Amnesia: Rebirth, and close to 12 hours worth of content for Amnesia: Rebirth published on his channel. This is 27.97% of the total watchable video on TechOFreak128's YouTube channel.