Amnesia - The Dark Descent design analysis #15: Copying
So after the dungeon segment of playing hide and seek with an enemy, we're in another puzzle segment to de-stress. I think this particular puzzle doesn't have as many clues as there should be. Supposedly we're supposed to activate this machinary, which works the movable bridges and pumps the water from the sewers, but notice how we go through the whole video without the game telling us that. It also doesn't tell us that we're supposed to make the two sides of the machinary match up. You might think, "well, figuring it out is part of the puzzle", but there's a difference between the objective and what you do to get to the objective. A puzzle is where you have an objective, and pieces of a puzzle that you need to manipulate to get to that objective. You don't tell the player how to manipulate the pieces, but you tell the player what the objective is. Here, they don't tell you the objective at all.
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