An Even More Condensed History of Doom Source Ports
In this video, I explore the history of Doom's source ports, beginning with the release of the source code in 1997. I also talk about some of the earliest source ports that came from this release, particularly the ones that still have active descendants to this very day! In addition, I catch up a bit with some multiplayer ports I talked about in one of my previous videos and clarify some things about them.
I was going to include a segment of Doom Legacy for this video, but this is one of the ports that I can't get running right on my system. Perhaps when I get it to work I will do a video specifically on it, since it has quite the well... legacy...
A lot of information from this video was heavily based upon 'A Slightly Condensed Genealogy of DOOM Source Ports' by James 'Quasar' Haley:
https://www.doomworld.com/10years/ports/
Everything else was taken from various other sources such as the Doomwiki and my research with a bit of subjectivity sprinkled in between.
BOOMEDIT.wad (requires a boom compatible source port):
https://www.doomworld.com/idgames/themes/TeamTNT/boom/boomedit
MBFEDIT!.wad (requires an MBF compatible source port):
https://www.wad-archive.com/wad/MBFEdit
MUSIC USED:
stewboy - The Incessant Flow of Time (from Ancient Aliens)
Hoch Tirol - Konis Hupen
Canon in D MIDI from BOOMEDIT.wad (with added meam)\nstewboy - Trapeze (from Ancient Aliens)\nstewboy - Moonwalk (from Ancient Aliens)\n
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