Analytics 3.0: This Time, It's Personal | Mark ROBINSON

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Download Slides: https://www.dropbox.com/s/k4mouapv2slhb6z/Mark_Robinson_CCEE_2014.pptx?dl=0

Delivered at Casual Connect Eastern Europe, November 2014

The games industry has moved online and for the first time, there is an opportunity to understand and act on player behaviors. In this session, Mark will explore how big data and real-time interventions can personalize the game experience for all players increasing engagement rates and lifetime value. From being nowhere only a few years ago, the games industry is now at the cutting edge of Player Relationship Management and this will be demonstrated by showing real best practice use cases.




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Tags:
Mark Robinson
deltaDNA
Casual Connect
Casual Connect Eastern Europe 2014
Casual Connect Eastern Europe
Data Analysis (Media Genre)
Video Game Industry (Industry)