Angband - A deadly spider & scorpion vault! = oo [Ascband custom]
Restarting as a dwarf warrior in the roguelike dungeon exploration game Angband, specifically my customized DOS-style version, "Ascband," which you can download for free from https://archive.org/details/ascband
My roguelikes playlist: • smbhax's roguelike & MUD adventures!
0:00 - start
6:40 - floor 1
14:38 - floor 2
15:20 - ooops dead
35:25 - more floor 2
41:04 - floor 3
47:46 - floor 4 (trap door : P)
51:06 - floor 5 (another trap door : PPP)
1:07:07 - scroll of Summon Monster was again a bad idea = ooo
1:17:13 - mobbed in town by Farmer Maggot & co
1:20:00 - floor 6
1:28:12 - out of the frying pan and into the bug vault = ooooo
1:40:25 - hunt for 47 XP 'PPP'
Fixed some accented vowels that weren't compatible with the VGA-style font I'm using here but that made my previous save file incompatible, so, starting over again as a Dwarf Warrior. ; )
And I stumbled straight into another deadly monster vault on another floor 6!!! This time though it's spiders and scorpions rather than molds and slimes. = P (Ahh and I didn't see the warning message on entering the level ("Omens of death haunt this place") because I instantly stumbled into a wall and cleared that warning. : P I gotta get in the habit of glancing at the danger level at the left side of the bottom status bar.)
Had died like a chump almost straight of the gate before that (the "avoid death" cheat IS on; when you're "killed" with that it asks you "Die? [y/n]" which I'd forgotten about and which is a BIT worrying since I'm completely capable of accidentally hitting "y" to that...I wonder if there's a second confirmation in that case to make sure you really want your character deleted = o... Eh I'd better remember to back up my save occasionally 'p'), thinking there was no danger in like level 2--and there wouldn't have been really but I wasn't watching my health at all, foolishly. : P
The level 16 monsters in that vault drained my stats so bad I could barely handle even beginner monsters like snaga after that, so it became this big slog to try to get the 40 or so XP I needed to level up and have my stats automatically cured. Sheesh! (Was getting loads of stats drained throughout here--couldn't seem to have dex-draining yellow worms stop showing up, either! : PP)
Also at various times I blundered downward through two trap doors and then finding out the hard way that I'd just read a Scroll of Deep Descent (10 floors drop ; D). Okay okay, to the shops from now on with the unknown scrolls & potions! = PP
Already found a magic dagger of Demon Slaying, though, which is kinda cool.
Ah finally looked up why gold looks like mushrooms in this version--it's because this "Original" tileset was made to be seen against mostly gray dungeon floor tile textures, not against the black ASCII dot background as it is here in my DOS-ish VGA Frankensteining version; so it's actually a black pot with gold coins mounding up out of the open top, and a gray highlight curving down the side of the pot--but the black kettle is invisible against the black ASCII ground so the curving gray highlight looks like a stem and the coin mound looks like a sort of mushroom cap on top of it. : P This is also why, I guess, enemies get sort of halos as they move out of the full range of your vision and would have been sort of blending into the gray-ish tile background uh sort of weirdly.
Note to self: the square brackets stat after the to-hit and damage (in parens) on say a Ring of Reckless Attacks is the amount of AC you lose. : PP Oh and the parens stat before bracketed armor bonus on an armor piece is oh wait it's probably to-hit loss, not speed loss like I'd thought.
Man they really should have had a thing to explain item stats in-game. : PP
10/6/24
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