Angband - Smeagol's back! On floor 15! Plus a threat 9 bug vault [Ascband custom]
Playing a dwarf warrior in the roguelike dungeon exploration game Angband, specifically my customized DOS-style version, "Ascband," which you can download for free from https://archive.org/details/ascband . I'm controlling the game with a DualSense controller mapped to the game's keyboard commands through DS4Windows.
My roguelikes playlist: • smbhax's roguelike & MUD adventures!
0:00 - start
3:03 - floor 14
23:11 - Ufthak of Cirith Ungol
29:04 - Boldor, King of the Yeeks
33:25 - floor 15 (threat 9)
37:13 - big bugs (killer red beetles & giant red scorpions - reduce strength)
45:16 - target confusion 'p'
1:26:42 - Smeagol's back!
1:47:05 - wondering about wands 'p'
Right, you can't recharge wands by selling them in stores anymore. ; ) Gotta use a Scroll of Recharging from the Alchemy Shop (5).
https://angband.readthedocs.io/en/latest/attack.html#monster-status-effects :
Hold Monster: "Paralyses a monster until you hit them. Increases chance of player getting a critical hit. Normal duration 3-8 turns."
Stun Monster: "Reduces the monster’s melee accuracy and damage by 25%. 1 in 10 chance that the monster will miss the turn. Increases chance of player getting a critical hit. Normal duration 5-10 turns."
Confuse Monster: "Monster spells fail 50% more often. Monster at least 40% more likely to miss target with spells/ranged attacks. Monster ball & bolt spells sometimes go in the wrong direction. 30% chance of erratic movement, more when more confused. Increases chance of player getting a critical hit. Normal duration 5-10 turns."
Slow Monster: "-2 speed, more if more slowed. Normal duration 10 or more turns."
Sleep Monster: "Puts monsters to sleep, but they can wake up again quite easily."
Scare Monster: "Monster will run away. Monster spells fail 20% more often."
Disenchant Monster: "Monster spells fail 50% more often. Normal duration 5-10 turns."
Stun Monster sorta weak. : P
Made a few changes to my DualSense mapping through DS4Windows, mainly to accommodate everything you need to fire at a specified target which, it turns out, is a real pain (and the ? key list says "TAB" fires at selected target but no it fires at nearest, as Enter menu ("Tab") describes correctly):
d-pad
h (left; character screen info toggle)
j (down)
k (up)
l (right)
face
[] = Tab (shoot)
X = Enter
O = Esc
/\ = , (activate run)
shoulder
L1 = e (equipment)
L2 = g (get)
R1 = i (inventory)
R2 = d (drop)
analog sticks
L-up = y (confirm; move up-left)
L-down = b (move down-left)
R-up = u (move up-right)
R-down = n (move down-right)
L3 = * (target; all)
R3 = t (select target / fire at target (sorta))
other
Start = r (read)
Select = x (examine)
Touch edge = . (pass turn)
Touch right = 5 (numeric)
Touch left = W (scroll map)
PS = R,&,Enter (rest as needed)
11/6/24
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