Animando Hellknight 3d usando Blender
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Other Videos By 00_Zombie_00
2024-09-08 | Doom's demons invade the dimension of Duke Nukem 3d! |
2024-09-04 | New skies and the Argent D'Nur map is going well |
2024-08-25 | Model of the wounded Hell Knight |
2024-08-24 | MAKE YOUR OWN MONSTERS FOR QUAKE REMASTERED (check the description: you will find 16 videos) |
2024-08-21 | These are the maps I made in Gzdoom (2015/2024) |
2024-08-15 | Testing Skybox in Zandronum, map: "The Destruction of Argent D'Nur" |
2024-08-11 | Testing skybox, map: "The Destruction of Argent D'Nur" |
2024-08-09 | The Last Stand, Argent D´Nur 😢 |
2024-08-01 | Map with a hybrid style between Doom 64 and Doom 3 (%100 done, I just need more testing) |
2024-07-15 | The Hellknight 3d is already %100 functional, now I will add new attacks and death/agony animations |
2024-07-15 | Animando Hellknight 3d usando Blender |
2024-07-14 | The animations are in progress, the Hell Knight 3d (.MD3) can already walk, attack and suffer |
2024-07-12 | Testing facial animation, finger animation and eyes that glow in the dark (.md3) |
2024-07-11 | second test of how dynamic light affects the 3d model, now including the Baron of Hell as well |
2024-07-10 | testing the 3D models in the game and seeing how the dynamic lights affect the model |
2024-07-07 | Cyberdemon en 3d usando Blender |
2024-07-07 | low poly monster: "Abomination" 12/14/2023 |
2024-07-04 | UPDATE- After Doom v5.3 link in description |
2024-07-04 | After Doom battles -Apocalipsis VS Rotten Apocalipsis- Brutal Doom edition |
2024-07-02 | "The Exitium Project" un proyecto comunitario que necesita mappers, yo ya aporte el map01 |
2024-06-27 | Map01 (wip) for "The Exitium Project" (the protagonist is 7'10'' tall) |