Animating facial features with texture swaps - Unity and Blender tutorial

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I recently discovered a simple and neat technique for animating facial features on 3D cartoon characters in Unity by using texture swapping on a small area of the model.

This tutorial shows a very brief breakdown of the basic principles to help get you started.

I use Blender for the 3D modelling part but this technique would work just as well with any other 3D modelling package and game engine combo.

Apologies that I skip over the scripting part quite fast. The important part of the technique is the setting up of the model with the separate mesh for the eyes that cover a wider UV space. The scripting wasn't really the focus here so I ran through it rather quickly.

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