Animating First Person Weapon Pickup in C++ | Unreal Tutorial
Learn how to use animations that are callable in C++. This tutorial covers how to use Unreal's UAnimSequence property in order to smoothly pick up and wield a weapon through animations. Just follow along as Emily takes us step by step through an easy process to activate an animation for wielding a weapon.
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Previous Videos:
Part 1: https://youtu.be/rflQ13aGmQo (Movement)
Part 2: https://youtu.be/xQxKAaAoUrw (Pickup)
Part 3: https://youtu.be/658Z_aD15kU (Exporting objects)
Assets:
https://www.unrealengine.com/marketplace/en-US/product/fps-weapon-bundle
https://opengameart.org/content/fps-arms-rigged-only
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Outro Music:
Track: Rival x Cadmium - Willow Tree (feat. Rosendale) [NCS Release]
Music provided by NoCopyrightSounds.
Watch: https://youtu.be/kddC4gi72UE
Free Download / Stream: http://ncs.io/WillowTreeYO