Animaton blueprints (this is how my animation blueprint looks like)
this is how my animation blueprinslook like,i use animations for arms separate so synch them with arms and guns with my upper body blend as aim offset i use transform modify bone with aim rotation and some restrains not to break the animations to hard like bending my spine over 60 degree.the transform works better in my case becuse of the diferent guns i use soi cant be using one animation to get aimoffset
Comment if you like....
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