Ankh: Gods of Egypt Review — Many Unholy Merges
Eric M. Lang is back with another area control board game! The trilogy of RIsing Sun, Blood Rage, and now Ankh: Gods of Egypt, with its unique merging mechanic. Players will each control an egyptian god, wielding asymmetric abilities that allow them to control the board's regions and battles each in their own ways. You'll summon epic monster miniatures, play cards during combat, and heavily strategize how to put yourself in the best position before the last two players merge in the end game. This tabletop war game lacks randomness, and instead of victory points the win condition is to fully advance up a devotion track through combat and monument control. But be careful, the merging may not be the most balanced thing ever and even encouraging sandbagging. Plus, since Ankh is made with merging in mind, it definitely affects build trees and forces the different gods to be a lot less unique from each other.
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Table of Contents:
Intro - (0:00)
Overview - (0:39)
How to Play - (1:12)
Pros - (4:09)
Cons - (20:23)
Recommender Score - (47:44)
Ashton's Personal Score - (53:42)
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Stuff Used:
Goanimate60- Band of Drums https://www.youtube.com/watch?v=MHdFpZ1jb_Q
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