Anno 1800 | Taxes & Tipping Points | How Royal Taxes & Consumption Influence Citizen Tier Population

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Published on ● Video Link: https://www.youtube.com/watch?v=PwTlDruHvZE



Anno 1800
Game:
Anno 1800 (2019)
Duration: 5:35
10,471 views
164


What are the Royal Taxes in Anno 1800? When do they kick in? Why do they exist? And how do they interact with the population's resource fulfillment needs in order to create tipping points that force the player to think long and hard about adding more houses within specific citizen tiers?

This is a discussion of the carrot and stick approach that Anno 1800 utilizes in order to persuade--perhaps a bit too forcefully--the player away from the tack of attempting to fulfill the entire needs of a vast empire with the workforce available on a single island. The upshot is that there seems to be a right way and a wrong way to distribute your citizen population numbers, for better or worse.

As a soft limit, consumption of household resources is often capped off right around where you're meant to cease building new houses for certain citizen types. When you ignore that warning, Anno 1800 hits your empire with Royal taxes based upon population levels above 1000 of any citizen tier.

This is not to say that players should never have more than 1000 citizens at any tier, but Blue Byte clearly mean for you to give it due consideration, and I would argue that it isn't really an intended playstyle, particularly with the lower echelon citizen tiers, like farmers and workers.

Like most of my videos, this one is as much discussion as it is explanation of game mechanics. Please feel free to offer corrections and your own thoughts in the comments section.

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