Anno 1800 | Production Chains 101 | Basics of Cycles, Efficiency, and the Resource Web
An introductory course on how production chains work in Anno 1800, starting with the simplest one-to-one style chains and moving swiftly through to some of the more complex production workflows which involve multiple components produced on different time cycles funneling into a single end product. Additionally, I deal briefly in a generalized way with the larger resource web.
This video is meant to address what I've noticed to be a frequently asked question by players who are new to the game, and it's the sort of primer that I probably would have appreciated when I began playing, since it feels a bit like a trial by fire once you get past the initial farmer-tier chains. In my opinion, it's very difficult even to begin to understand how resources flow through the steps of some of these production chains, let alone to attempt to maximize efficiency (which you kind of have to do, since Anno 1800 is very punishing to inefficient economies).
Buy Anno 1800: https://www.ubisoft.com/en-us/game/anno-1800/
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At present, Edge of Casual Gaming has 53,576 views spread across 5 videos for Anno 1800, and less than an hour worth of Anno 1800 videos were uploaded to his channel. This makes up 3.47% of the content that Edge of Casual Gaming has uploaded to YouTube.