AOE and Spell Decal VFX ( with SFX )
https://www.unrealengine.com/marketplace/product/aoe-and-spell-decal-vfx-with-sfx
You can use this pack in 3 way~
1. Using it as AOE Vfx :
The Vfx has Prefix : "NS_AOE" is what U what
The VFX Consists of two part,AoeVfx and Remain Vfx. AoeVfx goes first .after certain time ("RemainVFX_Delay")then Remain Vfx follow.Both of them can be turn on and off.can set duration respectively.
The more flat your terrain is ,The less value U should put into custom parameter: "Z_Decal_Threshold".
2. Using it as Magic Spell Decal :
The Vfx has Prefix : "NS_RangeDecal" is what U want.
Setting Custom parameter "Z_ThreashHold" to proper value(50 ~ 150 is suggestion )
Most of material instance in Decal VFX has a parameter called "RotateSpeed" to Control UV rotation.
3. Using it as Environment VFX :
Using AOE Vfx with some Custom parameter setting below:
Turning "AoeVFX_On" off ,Setting "RemainVFX_Delay" to "0" and Setting "RemainVFX_Duration" to "99999999999"(emulate infinite loop), then place it in Ur scene .
Notice !!
Please Enable Niagara and Niagara Fluids First !! then install the package.And please Enable "generate mesh distance fields" in project setting.Android/Vulkan could not support decal render.Pls reach me Before U buy it.
Here are Something worth to mention for each Vfx set below:
1.Meteoroid + FlameHeatDecal :
Volumetric Effect (Niagara Fluids ) on Explosion part may cost too much for your project (or mobile project).Please use "NS_AOE_Meteoroid_lite" to replace !! its a more optimized version.The Decal in the AoeVfx (Decal_Crack) has ParallaxOcclusion feature to Give U some fake depth in flat Surface.
"AirDistortStrength" is the one U should tweak.
2.FireArrow + SimpleDecal : If U want common arrows without fire.Pls turn "Show fire" off.Turning "Show Arrow" off and "Show Sword" on can get a Sword version,"ArrowSpawnRate" control how many arrow will show."DisOrder" give whole AoeVFX more organic life."Launch_Position" is the one U might like to tweak.
Worth to mention about "NS_RangeDecal_FlameHeat".Pls take a look to "MI_Vfx_Decal_Ring_Half_basic".Notice the RingTex slot is not a full ring image.If U have a symmetric Spell textue want to use.Pls Cut it up. use half of it in this material to get advantage of resolution.
3.BlazeBlast + SunBurnDecal :This one is huge and Magnificent.Pls Consider turn "Optimized" on."_NumOfFireBall" can control how many Fireball will show.
4.IceSpiral + FrozenDecal : "_ParticlePercentage" can control the density of ice.If U want Enchanter
Stand in the center of VFX.Pls turn "RemoveCenter" on.
5.Hail + WaterDecal : "IciclepawnRate" control how many arrow will show."DisOrder" give whole AoeVFX more organic."Launch_Position" is the one U might like to tweak.
Worth to mention about "NS_RangeDecal_Water".Pls take a look to "MI_Vfx_Decal_Ring_Quarter02_Hail".Notice the RingTex slot is not a full ring image.U can use quarter of it in this material to get advantage in terms of resolution.(If Ur Spell image is double symmmetric)
6.Blizzard + WindDecal : Pls put proper value in "Bright" to let VFX sit will in Ur Scene.
7.LightningHoop + ThunderDecal :"Count" decide how many lightning will show.Pls put proper value in "LightningBrightness" to let VFX sit will in Ur Scene.Once U Tweaked "_Size".U may like to Tweak "Height_Offset" correspondently.
8.PoisonCarousel + CultDecal :"_CountInner" and "_CountOutter" is first two thing U want to modify.
"RemainSpawnRateControl" control the density of Poison Fog.
9. LavaLotus + EarthDecal : If U want Enchanter Stand in the center of VFX.Pls lower down the value of "CenterFill"."AirDistortStrength" need be treated carefully.May too much for Ur project."_TiltAngle" is the one U may like to adjust."_LavaParticlePercentage" control the density of rock.
Worth to mention about "NS_RangeDecal_Earth".Pls take a look to "MI_Vfx_Decal_Ring_Quarter02_Earth".Notice the RingTex slot is not a full ring image.U can use quarter of it in this material to get advantage of resolution.(If Ur Spell image is double symmmetric)
10.CrystalFlower + MagicDecal : "_ParticlePercentage" control the density of Crystal.If U want Enchanter Stand in the center of VFX.Pls turn "RemoveCenter" on.
11.TimeSpell + ClockDecal : "SpellTex" Let U put Ur own Spell mask Textue (R Channel) to it and You may like to turn "HaveNeedle" off correspondently."Tall" decide How far the ray strench vertically from Spell.lower "Quality" to optimize.
12.Guardian + ChipDecal :"ShieldAlpha" and "ShieldBright" are firt two parameter U should care.
"LaunchPosition_Height","FallSpeedScale" and "HeightOffset" are relative.Once Tweak one of three.U Should modify others correspondently.
Worth to mention about "NS_RangeDecal_Chip".Pls take a look to "MI_Vfx_Decal_Ring_RadialAdvanceUV_SCI-FI".Notice the "NoiseTex" slot.U can put Ur own Seamless texture into it.The result of pattern always out of Ur expection.Its fun to experiment in order to get my own unique DecalSpell.