Tornado & Wind VFX
https://www.unrealengine.com/marketpl...
11 types of Unique VFX !! ,Setting a Parameter "Duration" to small value for Once play Vfx and Extreme Big value for indefinitely Loop Play Vfx ( 2:52 )
NS_Stylized_WaterCyclone : Cute and Stylized.Suit for Stylized Art Game.Tone down the parameter called"HighLightBright",If its too shine in Ur project.
NS_Procedural_FireBlast : Procedural-Shape one !!See video from 2:43 (using "UpperShaper"and"LowerShaper" to define the shape of tornado,"Noisedeform" to give it a trifle variation ) Very versatile and flexable.Art between Stylized and Realistic . Its Ur Go-To Vfx to start .(Tone down the parameter called"HighLightBright",If its too shine in Ur project.)
NS_Cinematic_SandStorm : Very Expensive one....its volumetric .Suit for AAA game or Film media ,"Denisty" is first parameter U want to play around."Quality" should be around 150~200. Dont over 200.....Believe me...
NS_Distort_LightningSquall : Tornado with random lightning(Ribbon based)."TornadoBrightOffset" is worth to play around.
NS_Air_AeroTornado : Typical Wind Tornado.Turn on "OnGatherWind".If U dont want it show off too much.
NS_Realistic_GushTwister : oppost to "NS_Stylized_WaterCyclone".this is a Realistic verson of water tornado."AllAlpha" and "AllBrightness" is pivotal to get right lighting for sitting Ur environment well
NS_TopDown_Whirlwind : Quad-shape base VFX. very efficient.Suit for TowDown or Diable-like game. also inspired from D3 Barbarian skill.
NS_Hit_GaleBlow : Once shot Hit Vfx.Increase Value of "_LoopCount" can get a infinite result.
NS_Toon_BeltHurricane : Cylinder-shape base VFX.Toon and Stylized.Suit for Stylized Art Game
NS_Heal_BlessBreeze : To Prolong the value of "Duration" can get a sustain buff of wind!! Put negative value in "GodHeight" can remove the Attack Vfx as a pure wind buff VFX. very flexable.
NS_Leaf_FlurryTyphoon : Cylinder-shape base VFX. well optimized, Suit for mobile or online Game