Level Up & Spawn VFX

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Published on ● Video Link: https://www.youtube.com/watch?v=6bsV8_eu-e4



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https://www.fab.com/listings/a77fc805-8e31-43ce-b613-17bd39ebf9cd
There are two parts in this pack.The five of them are for Level Up VFX;The six of them are Spawn VFX.
As for level up VFX, You can add Text,"Level Up, and arrow symbol on top of VFX optionally.You can even use your own texture for them (text and arrow),Plz see from 1:16

Just explain some specific custom parameter for each vfx below:

LevelUp_Descend_Root : To Turn "TwistEnable" On can bring extra vfx descend from sky.As soon as U enable it , U can control such as "TwistDelay","TwistHeight","TwistRadius","TwistVortex","TwistPhaseOffset".They are all self-explaining.

LevelUp_Burst_Pivot : Notice that there is surfix: Pivot in the name,which means U should place this vfx at the waist of character instead root.U can also place it at root of character with setting"_HeightOffset".

LevelUp_Ascend_Root: To Enable "NoPillar" may be the style U could prefer.Turning "Optimized" be about to remove the decal part, which is a little expensive.|

LevelUp_Lift_root : For default ,"AddDetail" is ON,which bring extra glimmer flickering around the character."DetailAlpha","DetailRadiuse" and "DetailRotateRate" can define it in detail.

LevelUp_Twist_root : "Height" can adjust the height of Vfx's Position. Playing around with "FinalTall" to find what style U want.

Spawn_Down_Root :"AddRing" might something U could like.Feel free to try it...Its important to mention that "FallSpeedScale" should pair with "HitDelay" and "LaunchPosition_Height" to adjust compatiblely,or they can match each other perfectly.

Spawn_Up_Root : To Turn "TwistEnable" On can bring extra vfx surge into sky.As soon as U enable it , U can control such as "TwistDelay","TwistHeight","TwistRadius","TwistVortex","TwistPhaseOffset".They are all self-explaining.

Spawn_Teleport_Root : "AddTwist" can bring extra post-effect around the character with "TwistRotateRate" controlling it. "AddDecal" and "AddMatrix" are optional.

Spawn_Ground_Root : "Duration" is the one U should take care.The more slowly your character climb out the ground, the bigger this value should be set with.

Spawn_Ninja_Root : This one is fluid and volumetric ."ResolutionMaxAxis" is quality of Fuild.It suggested that the value should not excel 200 (to lower it can optimize the vfx).Turning "OnlySmoke" can turn this vfx into explosion vfx. "ColorTint" is flexible and versatile. The VALUE of Color can go above 1 (HDR color) so that U can brighten the vfx while U tint it.

Spawn_Magic_Root: "AddSpell" and "addGroundSmoke" are optional.its up to U to decide if use them or not.Setting "Saturate" to 0 and turning "AddSpell" off can allow you turn this vfx into pure smoke vfx,which can be alternative and more optimized version of Spawn_Ninja_Root.

NOTICE: Please Enable Niagara and Niagara Fluids First !! First !!First !!then install the package.




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