Apex Legends Stutter free with DXVK graphics pipeline library - Linux | How To
UPDATE! Its now included in the latest proton-experimental, so if you have the correct nvidia vulkan beta drivers or latest 520.56.06+ it will work automatically. You also don't have to disable shader pre-caching with the latest steam beta client. This bug is fixed
NOTE! This works for all maps, not just firing range. If new map gets into the queue it will compile the shaders again in the main menu and in the match itself all is smooth and pre-compiled then.
This only works with nvidia vulkan beta drivers currently. Radv support is work in progress and can be enabled with RADV_PERFTEST=gpl
DXVK files go to: ~/SteamLibrary/steamapps/common/Proton - Experimental/files/lib64/wine/dxvk
Steam Launch options used:
-preload -dev +fps_max 144
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Recorded with: OBS (nvenc+nvfbc 1440p60, Preset: High QCP 17)
Edited with: kdenlive (h265/mp4, 1440p60, 30Mbps/Audio 192kbps)
Intro: by user micc166
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