Apex Legends Stutter free with DXVK graphics pipeline library - Linux | How To

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Apex Legends
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UPDATE! Its now included in the latest proton-experimental, so if you have the correct nvidia vulkan beta drivers or latest 520.56.06+ it will work automatically. You also don't have to disable shader pre-caching with the latest steam beta client. This bug is fixed

NOTE! This works for all maps, not just firing range. If new map gets into the queue it will compile the shaders again in the main menu and in the match itself all is smooth and pre-compiled then.

This only works with nvidia vulkan beta drivers currently. Radv support is work in progress and can be enabled with RADV_PERFTEST=gpl

DXVK files go to: ~/SteamLibrary/steamapps/common/Proton - Experimental/files/lib64/wine/dxvk

Steam Launch options used:
-preload -dev +fps_max 144

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Recorded with: OBS (nvenc+nvfbc 1440p60, Preset: High QCP 17)
Edited with: kdenlive (h265/mp4, 1440p60, 30Mbps/Audio 192kbps)
Intro: by user micc166
System Specs:
Processor: AMD Ryzen 7 3700X
Memory: 32 GB DDR4 3200
Video Card: Nvidia GeForce RTX 3080 | Gigabyte Gaming OC
Sound Card: Focusrite Scarlett 2i2
Motherboard: Asus Prime X370 Pro
Monitors: Gigabyte M27Q 1440p 170hz 27" + AOC AG 271QX 1440p 144hz 27"
Operating System: Arch Linux 64bit
Kernel: 5.18-xanmod
Filesystem: ext4
Nvidia drivers: 515.49.06
Desktop Environment: MATE 1.26 (picom)







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Linux
Arch Linux
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Kdenlive
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Xpander
How To
Apex Legends
DXVK
Stutter Free
Pre-compile
Shader Cache
Graphis Pipline Library
Nvidia Beta
Vulkan
Online
EAC
Respawn
Steam
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