Eliminate Shader Stutter in Overwatch 2 - Linux | How To

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Overwatch 2 (formerly Overwatch)
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Requires Graphics Pipeline Library thats included in the latest nvidia stable drivers of 520.56.06(also available in the vulkan development drivers). Be gone the shader stuttering!

1) Grab a DXVK Master build: https://github.com/doitsujin/dxvk/actions/runs/3317560552
2) Copy the DXVK directory path to Lutris, Runner Options, Under DXVK version.
3) Increase the Shader Disk Size and skip the cleanup (under Lutris, System Options, Environment variables):
__GL_SHADER_DISK_CACHE_SIZE=5000000000
__GL_SHADER_DISK_CACHE_SKIP_CLEANUP=1

NOTE! If you have weird frametimes (not shader stuttering) enable Virtual Desktop under Runner Options of Lutris


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Recorded with: OBS 27.2.4 (nvenc+nvfbc 1440p60, Preset: High QCP 17)
Edited with: kdenlive (h265/mp4, 1440p60, 30Mbps/Audio 192kbps)
Intro: by user micc166
System Specs:
Processor: AMD Ryzen 7 3700X
Memory: 32 GB DDR4 3200
Video Card: Nvidia GeForce RTX 3080 | Gigabyte Gaming OC
Sound Card: Focusrite Scarlett 2i2
Motherboard: Asus Prime X370 Pro
Monitors: Gigabyte M27Q 1440p 170hz 27" + AOC AG 271QX 1440p 144hz 27"
Operating System: Arch Linux 64bit
Kernel: 6.0-xanmod
Filesystem: ext4
Nvidia drivers: 520.56.06
Desktop Environment: MATE 1.26 (picom)







Tags:
Linux
Arch Linux
Gameplay
SimpleScreenRecorder
Kdenlive
Gimp
Xpander
Shader
Stutter
Overwatch 2
Battlnet
FPS
DXVK
Lutris
Graphics Pipeline Library
Nvidia



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