Arcade Game Design Feat. Insight From Real Arcade Developers

Channel:
Subscribers:
18,500
Published on ● Video Link: https://www.youtube.com/watch?v=tI7TSsEozCs



Game:
Duration: 53:06
1,729 views
67


https://arcadeheroes.com - In the video "How do arcade operators decide what to buy?" (link below), I mentioned that I would do a video about arcade game design - that would be this video here!

What makes arcade games truly stand apart from their console & mobile counterparts? What makes an arcade game truly worthwhile and what can make it earn? How come attempts to bring console games straight to the arcade (without changes) usually fails? Do graphics really matter? Let's find out.

CHAPTERS

Meet the developers - 2:25
The Platforms (Console, PC, Mobile) - 5:26
Arcades as a platform - 9:28
The Advantage of a cabinet- 10:41
Conversion kits - 14:58
I Like Big Screens And I Cannot Lie - 15:28
When Arcades Do What Consoles Don't - 16:42
Eugene Jarvis talks arcade design - 17:58
The Arcade Experience vs. The Console Experience - 21:32
Arcades - The True Social Network - 23:48
Arcade Communities - 27:23
Showing off - 28:15
The Value of Multiplayer games - 29:32
Arcade Game Design Philosophy - 30:32
Graphics Do Matter In An Arcade - 42:00
Ports - 46:51

As I am not an arcade game designer, I asked several within the industry for insight on how they design games. They are:

Patrick Michael – Head of R&D at Sega Amusements International

Shinichi Ogasawara (Oga Shi) – Sega AM3. He worked on games including Lost World: Jurassic Park, Gunblade NY, Rail Chase 2, The Maze of Kings, Let's Go Jungle & Island, and many more with his most recent production being Mission: Impossible Arcade.

Eric Chung – CEO, exA-Arcadia. He's directly involved in the development of every game being released on his platform.

Liam Cary – LAI Games – Outnumbered, Virtual Rabbids: The Big Ride, Let's Bounce, Pinata, Color Match & more

Eugene Jarvis – CEO, Raw Thrills, formerly Williams, Midway & Atari. I did ask for his feedback but since he didn't respond, I'm just using a clip of video from an interview I did with him here: https://www.youtube.com/watch?v=jb2ZeZ4x4Mg
I also did a very insightful interview with him about the development of the Cruis'n series, which includes plenty of talk on the challenges of game development in the 1990s: https://www.youtube.com/watch?v=8J6oTru-1cg

GAMES SHOWN IN THE VIDEO - Games with an * are coin-op arcade games

Moon Jump
Earth Defense Force 5
Rebel Galaxy
Deep Rock Galactic
Chaos Code EXA*
Luigi's Mansion Arcade*
Bust-A-Move Frenzy*
Mario & Sonic At The 2020 Olympic Games*
Zombie Jam*
Halo: Fireteam Raven SDX*
King Kong of Skull Island*
Sniper Elite*
Elden Ring
Cruis'n Blast*
Transformers: Shadows Rising*
Fight of Gods AC*
Daytona Championship USA*
Maximum Tune 5*
Outnumbered*
Minecraft Dungeons Arcade*
House of the Dead Scarlet Dawn*
Gimmick! Exact Mix*
Cruis'n Blast Switch
Kingdom Come: Deliverance
The Walking Dead*

LINKS:
How do arcade operators decide what to buy? - https://www.youtube.com/watch?v=olTuphuRT6s

Interact with the Arcade Heroes community on Guilded: https://www.guilded.gg/i/E0L6LGME
Or interact on Discord: https://discord.gg/jnKJTN23







Tags:
arcade
arcade games
arcade gaming
video games
play
gaming
video game
coin-op
designer
listenable
details
gameplay
console
PC
mobile
Sega
Raw Thrills
Eugene Jarvis
game designer
teaching
exA-Arcadia



Other Statistics

Cruis'n Blast Statistics For Arcade Heroes

At this time, Arcade Heroes has 328,922 views for Cruis'n Blast spread across 14 videos. Cruis'n Blast has approximately 7 hours of watchable video on his channel, or 3.54% of the total watchable video on Arcade Heroes's YouTube channel.