(Arcade) Superman - Completed 1 Credit, 1CC 1080p60

(Arcade) Superman - Completed 1 Credit, 1CC 1080p60

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Published on ● Video Link: https://www.youtube.com/watch?v=I5zSCBSgRT8



Duration: 28:45
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I've been really enjoying this game lately, despite slightly clunky controls and the overall cheesiness of the game.

I have recorded several 1CC runs both at home in MAME and at Galloping Ghost Arcade, but I've decided to share this run over much higher scoring runs because it's definitely more interesting to watch.

When playing for score, you will often sit to point press the red re-spawning enemies for as long as you can, until fireballs (Planet Krypton meteors, I like to think) come raining down on you, forcing you forward. While point pressing, using a fully charged (or instant charged) punch will often result in the enemies dropping a yellow or blue crystal.

The yellow is an instant charge punch, blue is health. You can stockpile 10 instant charge punches, but you have to mentally keep track because the game doesn't tell you how many you have. Once you have 10 instant charge punches and/or full health, the extra crystals you pick up are worth 1200 points. While getting all these extra points, you're also refilling your health and getting the instant charge punches, which trivialize some harder parts of the game.

The game is also very generous with extends, giving one at 50k, 150k, then every 150k after. You might need a few of those lives to take out the final boss, as there's not a really reliable way to beat him. I believe I was pretty lucky in this run to have taken him out just as one of his minions depleted my health. I thankfully had a few extra lives in reserve, in any case.

Recorded with wolfMAME v.193 with default settings, my high scoring replay INP is available on MARP if you care to see it:
http://replay.marpirc.net/r/superman

As always...thank you for watching!




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Tags:
Superman
Arcade
1CC
Longplay
Taito
Super Man
Shazam
Red Sun
Krypton