【Arcade】Super Street Fighter II: The New Challengers / Capcom 1993 / Intro

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Super Street Fighter II: The New Challengers is a fighting game produced by Capcom originally released as an arcade game in 1993. It is the fourth arcade version of Street Fighter II produced, following the original Street Fighter II, Street Fighter II': Champion Edition, and Street Fighter II': Hyper Fighting. It was also Capcom's first game for the CP System II hardware, allowing for the inclusion of new graphics and audio over the previous versions. In addition to refining and balancing the existing character roster from the previous installments, Super Street Fighter II also introduced four new characters.

Super Street Fighter II was followed by Super Street Fighter II Turbo, a fifth version of Street Fighter II released in 1994, which further refined the balance between characters and introduced additional new features.

Changes and Improvements
Super Street Fighter II features a new scoring system which kept track of combos, first attacks, reversals and recoveries made by the player and awards the player with bonus points by performing such deeds.

Another improvement from previous games was the reversal, allowing quick recovery into an attack after landing on the ground or blocking, thus negating the opportunity in previous incarnations of "ticking" one's opponent (i.e., hitting an opponent with a light attack and immediately throwing during their block animation. This was notable against large character such as E. Honda).

The faster game speed introduced in Hyper Fighting was removed and the gameplay is tweakable by pushing the control stick left or right at the title screen, between 1 to 4 stars, with four being the fastest.

New dizzy animations were also added (such as angels and reapers). Grim Reapers signified a dizzy that would be difficult to recover from, stars or birds represented a standard recovery time dizzy, and angels represented a dizzy that could be escaped from quickly.

Other subtle changes took place with most of the characters: new moves were added and parameters of the moves were altered, generally making the game more balanced than its previous iterations.

The number of "re-dizzy" combos were greatly reduced. Such combos involve executing an unblockable combination on a dizzied character that results in the target character becoming dizzy again.

Most of the graphics from the previous Street Fighter II games were either redrawn or recolored. All of the stages, face artwork, and the HUD feature all new graphics. The original opening sequence which featured two generic martial artists fighting in front of a crowd was replaced by a new opening featuring Ryu launching a Hadoken towards the screen.

New animation frames were drawn for all the characters for their basic and special moves, as well as new victory poses. For example, all four boss characters now have new animation frames for basic attacks (Vega and Sagat did not have jumping punches in the previous games), while Chun-Li now has a new animation for her Kikoken projectile technique. The music and sound effects were also remade and new voice samples were recorded for some of the characters. (i.e.: Ryu and Ken were given different voices) However, Ryu and Dhalsim still share the same groans when KO and when throwing the opponent.

Each character had available eight color schemes, depending on which button was pushed to select the character. Players could choose a character's original color scheme by pressing Light Punch ("Jab"), their color schemes from Champion Edition and Hyper Fighting by pressing Medium Punch ("Strong") and Heavy Punch ("Fierce") respectively (for the twelve original characters), or one of five new color schemes featured in the game by pressing any Kick button, pressing the Start button, or holding down any button for two seconds. (Exception: If Balrog is chosen with his color scheme from Hyper Fighting, more than just his clothing will change color - he will be given a darker skin tone and green boxing gloves, color changes not seen in the CPS1 Hyper Fighting installment.)

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