Area 51 4 NEW Secret Rooms Max Force Duo | ATARI 1998 | area51/maximum force duo cabinet
First footage on internet nearly 30 years later!!! This video showcases the 4 Brand New Secret Rooms from Atari's re-release of Area 51 in 1998. They updated the 1995 version and re-released it as a two-in-one arcade cabinet called Area 51 / Maximum Force Duo Cabinet. I have spent well over a week straight to discover these 4 new rooms and capture footage of all the other hidden rooms that were already known to exist.
Next I plan to attempt to find the 4 new hidden secret rooms in Maximum Force Duo as well!!! Please subscribe to show your support. This video and others like it take a lot of time to play, record, edit, upload etc.... Detailed info about this arcade game is below.
Area 51 is a light gun arcade game released by Atari Games in 1995.[4] It takes its name from the military facility. The plot of the game involves the player taking part in a Strategic Tactical Advanced Alien Response (STAAR) military incursion to prevent aliens, known as the Kronn, and alien-created zombies from taking over the Area 51 military facility.
Produced as a last-ditch effort to reverse Atari's struggling fortunes, Area 51 largely underwhelmed critics, who compared it unfavorably to contemporary light gun shooters such as Virtua Cop 2, but was well-liked by players and became a major hit. The game was ported to the PlayStation, Sega Saturn and personal computers. Atari further capitalized on its success with Maximum Force, which used the same arcade board and similar graphics techniques and gameplay, and a direct sequel, Area 51: Site 4.
Maximum Force is a light gun shooter arcade game developed by Mesa Logic for Atari Games and Midway Games in 1997. In 1998, Atari Games re-released the game as part of one machine called Area 51/Maximum Force Duo that also included Area 51,[2] and later ported the game to both the Sony PlayStation and Sega Saturn game consoles.
Like its predecessor Area 51, Maximum Force uses digitized video stored on an on-board hard disk, and red gibs into which every enemy blows apart when shot, in exactly the same way. While enemies, innocents, and explosions are 2D digitized video sprites, the levels and vehicles are pre-rendered in 3D.[3]
Released into markets increasingly dominated by games with polygon graphics, Maximum Force was a critical failure, with many citing generic and dated gameplay, unrealistic death animations, and short length, but a commercial success.
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