Arena Battles with -sort of- META Speed Team | Kingdom of Heroes Tactics War
I very much enjoy having like 2x or 3x the amount of turns the opponents' defense have. This team also require only two 5* units that you probably can get easily from gacha (since they're not LnD units).
This team also relies on RnG a lot. Most of the time, it wins due to the fact Freyja's stuns works 90% of the time.
The highest speed in this team is 240+, the lowest is 200+. By default, it's already high speed. But Freyja's leader skill and my tower's speed buff just make it better.
Apollon and Jahra are rarely used in arena nowadays, but with Freyja and Esper, they compliment one another. Esper will provide a movement buff for everyone (which is super useful), Apollon will buff everyone with CRI Rate Buff and ATK Buff for 3 turns. Freyja will provide everyone with 1-turn invincibility buff and 2-turn speed buff. Jahra then will extend those buffs with 2 additional turns.
In the end of the initial setup, you'd have 5-turn CRI Rate & ATK Buff, 4-turn Speed Buff, 3-turn Invincibility, and since Esper will always move first in every turn cycle, that means your team will always have movement buffs which will make your units roam the arena like it was their property.
If your Freyja is full HS, this setup is basically even more ridiculous, because Freyja would incapacitate healers to heal (given the fact you use the 3rd skill strategically).
Forget Laksh + Esper combo, this setup has more thoughts put into it and have a lots of utilization of every units' skills down to its root. We're also only talking about self-buff here, not to mention what this team is capable of in terms of debuffing opponents in which is also super useful to have the high ground.
The main downfall of this team is it can't work very well against Dryas and Prey, sometimes Eligos too. So, make sure you got some Nuker fire-element units to replace Esper's role when required.
Ironically, Prey and Eligos in arena always used by people to deal super damage (with high cri rate + cri damage) in which to have super damage means they have to sacrifice lots of HP and of course lots of defense. This is where fire-element nuker would dominate.
Dryas on the other hand always utilized as a defender, since if she was to encounter this type of team I used in the video, she can just stole their buffs one by one and becomes OP enough. Agains't Dryas it is best to be able to stun her as much as possible and prevent debuff-clearing units to get near her. Or better yet, stun all of those debuff-clearing units as well if possible.