Arknights CC2 Rotating Map 3 - Yan Fortified Pass [Max Risk 320]
Pretty much the same strat as last CC: • Arknights Daily CC1 Yan Fortified Pas...
0:07 Map Start
5:37 Risk taken
6:18 Operators used
STRATEGY EXPLANATION
-Ines is the core revealing the invisible enemies on all the bottom rows as well as helping with early defense and DP generation
DP GENERATORS
-Myrtle: Masteries highly recommended
-Texas: Masteries recommended but not required, can be replaced with any other DP generator although preferably another Flagbearer
-Bagpipe for starting SP on DP units: Can just be another DP generator or dropped in favor of other units
DPS
-Everyone else is just DPS: If you can kill the enemies on bottom reliably before they leave Ines range then go for it, Chalter or Typhon should be able to pretty much solo defend in terms of DPS but I don't have either and had to use my support slot on Ines so my choices were:
-Eyja: S2 for consistent damage, strong single target DPS and splash from S2 can ease the sand dudes since they are the biggest threat, Goldenglow can be a good replacement as well as any other high DPS casters
-Suzuran: Mostly for her S3 to slow and debuff the last wave for safely, can be replaced with another strong caster/ranged DPS
-Ifrit: Extra DPS used mostly for her long range letting me place her in the back, unnecessary with enough DPS up front
-Robin: Secondary core of the team, mine stuns can stall the bottom enemy as well as stall the sang guys giving enough time for DPS to kill, can be replaced with any other Trapmasters with slow/stun/stupid damage or dropped with enough DPS
-Silverash: Used to clear a wave of enemies on bottom but mostly for the sand guys, redeploy time reduction can be useful depending on how things go for you and can speed up the end section as well
Pozy: Stupid good DPS, replace or drop depending on DPS
Texalter: Stun and DPS, other helidrops can be use or can be dropped with enough DPS
Fiammetta/Lancet: Clears weaker guys up top, Lancet keeps Fia topped off on HP for her attack bonus while not taking up deployment, Typhon or a stronger Fia can remove the need for Lancet freeing a slot for other units
NOTES
-Defenders up top can mostly solo defend so we take the DP cost up for Guard/Snipers since we don't use guards and Fia doesn't need to be deployed right away leaving Pozy as the only op with increased cost but our triple DP generators help get her up in time
-If you can drop any units and need other options to bring I would say other fast redeploys like gravel to stall the sand guys and bait the bottom guys attacks if needed as well as deal a bit more damage
-When the enemy on bottom is revealed he is splitboxed so we take advantage of that with the 2 mines essentially letting us double the stun time from the mines giving us more room to breath and deal with him
-Depending on how early you deploy Fia as well as her level she may or may not be able to kill the last enemies before the defenders die, just to be safe and to make things a bit quicker undeploy everyone and redeploy whoever you can to clean up the top
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