Arknights | IS3 - Emergency Mutual Aid - Clear (SW:15) - [Dorothy / Kroos / Fang]
A very strange map... The map starts off pretty slow with a steady stream of sea monsters. However, the Dublinn Flying Soldiers necessitates a unit that targets aerial enemies which limits your starting draft. The two Sarkaz Greatswordsman that spawn at the end are probably the worst part about this map, as they are incredibly bulky and hit very hard.
Execution is pretty straight forward. Kroos and Dorothy take care of the Bone Sea Drifters which are mined constantly, while Fang holds off the Shell Sea Runners. The pair of Sarkaz Greatswordsman may require a forth operator (which you should have) or dice roll to kill (due to Kroos RNG).
Squad: People Oriented Squad
Operators:
Dorothy (******) - E1L80 S2L7 [Potential 6]
Kroos (***) - E1L55 S1L7 [Potential 6]
Fang (***) - E1L55 S1L7 [Potential 6]
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