[アークナイツ/Arknights]Annihilation 6 Abandoned Mine 400 Kill

[アークナイツ/Arknights]Annihilation 6 Abandoned Mine 400 Kill

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Published on ● Video Link: https://www.youtube.com/watch?v=Wm6Nd4Rx7bw



Arknights
Game:
Arknights (2019)
Duration: 16:58
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Rotation Annihilation 6: Abandoned Mine 400 kills clear.

***Squad setup note***
3 Operators in Squad aren't utilized in the stage - Saga, Silverash, Red.

Annihilation 6 will take game mechanics from Chapter 8, mainly most of the enemies, Ursus hostage and destroyable roadblocks.

The strategy can generally be split into 2 type, top lanes only defense or breaking the bottom lane as well. Top lane defense will have the advantage of able to concentrate on a single point, with the added difficulty of keeping Ursus hostages alive. While the latter opens up 2 incursion point but allows hostages to escape more easily.

I'll rate Thorns as 'needed' here, Meteorite can be replaced with another AoE Sniper/Caster that has similar length attack range. Their forward placement is to ease the dealing with Artillery Targeteers without needing additional deployments.

Notable moments are when Ursus Crossbowman or Casters drops in a bigger group. They can easily out damage normal heals so ensure healers are ready to be in active boosted heal when they happen. Crossbowmans and Casters will mainly target Thorns or your ranged Operators as they are often the last deployed. You can consider shuffling your deployment orders whenever there's breathing spaces.

Other than that, most of the enemies are a breeze, it's a pretty straightforward Annihilation where enemies don't have special skills that causes debuff/buff.

There is a bit of RNG factor in this strategy(Meteorite), so I am not sure this will clear consistently in full auto, I'll upload full autos next week when I am able to stable run them.




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Tags:
アークナイツ
Arknights
Annhilation
Abandoned Mine



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