[アークナイツ/Arknights]Annihilation 6 Abandoned Mine Auto Clear

[アークナイツ/Arknights]Annihilation 6 Abandoned Mine Auto Clear

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Published on ● Video Link: https://www.youtube.com/watch?v=vIt5UINulnM



Arknights
Game:
Arknights (2019)
Duration: 15:17
25 views
1


Rotation Annihilation 6: Abandoned Mine Full Clear in auto mode.

Annihilation 6 will take game mechanics from Chapter 8, mainly most of the enemies, Ursus hostage and destroyable roadblocks.

Because of autoplay glitch that can happen on a weekly basis, the objective of this strategy is to reduce the use of as many active skill as possible. This strategy only involves activating Myrtle skill to generate enough DP and Thorns skill twice to keep his skill up permanently.

There are 2 important things to take note is that if you're not using Thorns/Ejyafjalla/W in their respective positions. Firstly, at 288 kill, there is a risk that the 2 Ursus hostages can get killed before they run past Lappland. You will need sufficient DPS in place of May and Blue Poison if you do not have W to stall the fast running enemies, and Ejyafjalla to deal short burst of DPS via skill 2.

Secondly, without Thorns, W and Ejyafjalla combo will not be able to deal with Targeteers at 370 kill, only Sniper with 4 tile range is able to hit the top Targeteer, namely Platinium, Meteorite, W.

Replaceable Operators/Combos:
W+Ejyafjalla combo can be replaced by Meteorite/Platinum, but you'll lose passively deployed stun. You'll need higher DPS in place of May and Blue Poison to break enemy pursue of hostages.

Thorns can be replaced by a Defender if there's DPS covering him/her, but you'll lose cover for the tile behind Saria, and anti-air capability to deal with the final Targeteer.




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Tags:
アークナイツ
Arknights
Annihilation
ABandoned Mine



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At present, Kelvin Tan has 24,922 views spread across 518 videos for Arknights, accounting for over 2 days of watchable video on his channel. This is 84.13% of the total watchable video for Arknights on Kelvin Tan's YouTube channel.