![【明日方舟】【Arknights】【CCβ】Area 59 Ruins - Week 2 (Risk 21)](/images/yt/hb/arknightsccarea-59-ruins-week-2-risk-21-nfdj6.jpg)
【明日方舟】【Arknights】【CCβ】Area 59 Ruins - Week 2 (Risk 21)
Week 2 offers new risks for Area 59 Ruins. It makes it a lot easier to go up the Risk levels. Here's Risk 21.
Max HP Seals are reduced to 1 (Risk 1)
All enemies gain +50% Attack Range (Risk 1)
All enemies gain +50% Movement Speed (Risk 1)
All enemies gain +50% DEF (Risk 1)
Caster and Medic Operators cannot be deployed (Risk 2)
All friendly units have -75% Max HP (Risk 3)
Natural DP regeneration rate is reduced by 50% (Risk 2)
All enemies gain +15% ATK (Risk 1)
All enemies gain +60% Max HP (Risk 2)
All [Avengers] and [Hateful Avengers] gain +200% DEF, +120% Max HP, and +80% ATK (Risk 3)
10 tiles on the map will no longer allow units to be deployed upon them (Risk 3)
Max Squad size is reduced to 10 Operators (Risk 1)
I may or may not experiment with higher risks. Not really feeling motivated to do them since there's no extra rewards for doing so. Not to mention the working strategies for higher risks are boiled down to stun locks, which I imagine aren't too thrilling to watch.
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