ARMA 3 - AC130 New Features [Modding]

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Published on ● Video Link: https://www.youtube.com/watch?v=lzEpNNGQ9R8



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(Very much still WIP, most aspects still need a lot of tweaking and audio files still need to be made) First test of full new audio suite for the AC130; including completely individual custom sounds for impacts, shots, internal, external, close to far with independent tails for each.

New additions to the thermal script include the use of setApertureNew which allows for the mimicry (at night) of thermal optics auto adjusting to intense radiation bursts from large explosions and secondaries. I've also improved the manual aperture adjustment allowing for full use during the absolute darkest of nights. The script now resets the original textures for assets when switched back to DTV/IRNV, also temporarily disabling street lights and vehicles headlights when in BHOT/WHOT.
A lot of these thermal view clips were recorded in complete darkness and so do not have the level of fidelity and contrast that the effects has in the day, but it will still look as it did before during day time.

Using an older version of Blastcore here. the plan in the future will be to produce my own effects.







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ARMA
ac130
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