Arma 3: adding custom sounds in eden editor
Use code line 1:
class CfgSounds
{
tracks[]={};
class Track01
{
name = "Track01";
sound[] = {"\Track01.wav", 100, 1.0};
titles[] = {};
};
};
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Use code line 2:
this say3D ["Track01",10,1];
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If there are any specific aspects of Public Zeus you would like to see a tutorial on then feel free to place a comments and I'll see what I can do!
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