Arma 3 devlog #1: how to use groundweaponholders
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Published on ● Video Link: https://www.youtube.com/watch?v=VtjJi3ir5cM
In today's devlog, i am going to show how one creates a groundweaponholder, a typically hidden object (unless mods make it scope=2), by using a command in the debug console to create any hidden object (minimum scope=1). additionally, one can use the debug console to attach init code to the object because if one were to open the object's properties normally that due to the huge number of mods (i am an addict so i need solutions) one could wait up to an hour for the properties window to appear because of the item inventory ui section that searches EVERYTHING in your mods and it is incredibly inefficient. i also created a script that creates randomly selected weapons with the attachments included as a showcase for the groundweaponholder.
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Tags:
3den
editor
development
modding