ArmA 3 - Editor Tutorial - Building a Custom Gearbox

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Published on ● Video Link: https://www.youtube.com/watch?v=6AOegqFlblg



ARMA 3
Game:
ARMA 3 (2013)
Category:
Tutorial
Duration: 23:14
66,577 views
599


IMPORTANT NOTE: As the Alpha progresses, CLASS NAMES WILL CHANGE. If you get an error saying "No entry 'config.bin/XXX" then it means that the name of that item has CHANGED and you have to find the new class name!

Watch this video to find out how to pull all class names from inside the game itself: http://www.youtube.com/watch?v=lM7IHPun3eE

REMEMBER: Everything you learn in this tutorial can be applied to a vehicle's init/inventory as well as a gear box. But keep in mind that vehicles have a much more limited amount of space for gear.

Text from the final box that I made in this video:

this addweaponcargo ["srifle_EBR_F",10];
this addweaponcargo ["hgun_P07_F",10];

this addmagazinecargo ["20Rnd_762x45_Mag", 100];
this addmagazinecargo ["16Rnd_9x21_Mag", 30];
this addmagazinecargo ["30Rnd_9x21_Mag", 10];

this additemcargo ["optic_Aco", 10];
this additemcargo ["optic_Hamr", 10];
this additemcargo ["optic_Holosight", 10];
this additemcargo ["acc_flashlight", 10];
this additemcargo ["acc_pointer_IR", 10];

this additemcargo ["U_B_CombatUniform_mcam", 10];
this additemcargo ["U_B_CombatUniform_mcam_tshirt", 10];
this additemcargo ["U_B_CombatUniform_mcam_vest", 10];

this additemcargo ["H_HelmetB", 10];
this additemcargo ["H_HelmetB_light", 10];
this additemcargo ["H_HelmetB_paint", 10];

this additemcargo ["V_PlateCarrier1_rgr", 10];
this additemcargo ["V_PlateCarrier2_rgr", 10];
this additemcargo ["V_PlateCarrierGL_rgr", 10];

this addbackpackcargo ["B_AssaultPack_ocamo", 10];
this addbackpackcargo ["B_Kitbag_sgg", 10];

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-FAQ:

Q:What are your system specs?
A: i5 Ivy Bridge 3570k; 120 gig SSD; 1tb Standard HD(for recording); 8 gigs ram; nVidia Geforce GTX 560ti (I run ArmA anywhere between 20-60 FPS, on med-high settings)

Q: What do you use for recording?
A: Fraps for video and system audio; Audacity for personal audio.

Q: Is that AI or real people?
A: If it's Wasteland or DayZ, it's real people. If it's an ArmA Mission it's AI unless I very specifically state otherwise. The 15th doesn't PvP.

Q: What ArmA mods do you use?
A: For ArmA 2 - ACE/ACRE are the core. Others include: DFS 3rd Person, Instantviewdistance, SMK Animations Lite, ST_Collision and ST_Evasive, and Blastcore WarFX. For sound: Vanilla mixed with JSRS.

For ArmA 3 - Danish Military Advisors for the M4

Q: Can I join your unit?
A: 15th MEU Realism Unit: http://www.15thmeu.net The 15th is always recruiting(Must be 17 or older)

W: When will the 15th switch over to ArmA 3?
A: When it's proven to be un-buggy, playable, and has all modern USMC assets modded in. In short - Not soon.

- Official 15th Youtube Channel: http://www.youtube.com/15thmeurealismunit

This video is created using games from Bohemia Interactive.
See www.bistudio.com for more information.







Tags:
ArmA 2
ArmA 3
Gameplay
Combat
Firefight
Battle



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