Armored Core 6 Build Video: 05-AKINO - The Last Lynx
Subject AC: 05-AKINO
Callsign: Lynx
Rayleonard Emblem: CVPPA04X22XC (PC)
AC Build:
WUERGER/66E
HI-32: BU-TT/A
Vvc-706PM OR Vvc-703PM
SI-27: SU-R8 OR Vvc-703PM
HD-012 MELANDER C3
EL-TC-10 FIRMEZA
AA-J-123 BASHO
06-042 MIND BETA
AB-J-137 KIKAKU
FC-006 ABBOT
DF-GN-08 SAN-TAI
ASSAULT ARMOR
My AC build submission for VaatiVidya's "best builds" competition (https://www.youtube.com/channel/UCe0DNp0mKMqrYVaTundyr9w/community?lb=UgkxYcT3QuIofL4MbUanGjaY26vMlCITzO5x)
If you use the Pulse Shield variant I recommend swapping the Left Shoulder and Left Arm buttons, otherwise I usually use Type B controls. Effective against Zimmermans.
It never seems worth it to charge the blade, going for double hits seems better.
You can charge the WUERGER during your two slashes and fire it afterwards. It has very high tracking and a range of around 100m, although always overheats the WUERGER. It's also worth firing at mid range to stop enemy Stagger recovery.
The 703 and 706 Plasma Missiles do around the same damage, making the 703 seem outright better but I've included it as a more guaranteed way to hit a fast opponent. They fire forwards and are good for either approaching an enemy or after a Melee attack.
All of the weapons here have a high hit rate/spread, and the fast playstyle means Lock-On is better, even with the accuracy drop.
You can cancel the Melee weapon thrust to both evade and refresh the BU-TT/A for another attack.
The Boost Kick can be activated earlier thanks to the high distance reverse biped legs reach with their kicks.
Staying above your opponent is a good neutral game position as enemies have difficulty firing up, and it helps surround the opponent as you prepare your blade. Otherwise using the leaping Quick Boost that reverse bipeds have for sudden acceleration is good for dodging on the ground, although watch your footing.
Music used:
Thinker -reprise-
Remember ~ on your memories ~
Life in Ash
(All by FreQuency)
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