Armored Core: Verdict Day - Performance Testing all PVP maps - 06 South Frontier
Huge thanks to Kinky Winky from AC discord for helping me to test out these maps!
Trying to take stock of all currently available ACVD PVP maps on PC via RPCS3
Mainly to judge performance on a range of systems and additionally - playability, gameplay wise
My game has effect removal mods installed, find them here - https://www.youtube.com/watch?v=PQGZOI3m9iM&t=1s
These are the maps from the South Frontier game region
0:00 Raziania Base
2:54 Opal Cave/Depths
7:19 Tauraca Cave
9:10 Emapolis
10:53 Old Uriae
12:30 Calpin Wetlands
14:10 Opal Cave
A quick summary of our findings:
Raziania Base - ran bad, second half of the map would play well, but the performance just kills it
Opal Cave/Depths - ran well, gameplay is not the best - devolves into tanks in the tunnels and quads near the ceiling
Tauraca Cave - ran well, Samir but with low ceiling, boring
Emapolis - ran well on strong CPU, interesting map to play
Old Uriae - ran well on strong CPU, the ship geometry can trip you up, kinda alright map
Calpin Wetlands - ran well, empty nothing burger of a map
Opal Cave - ran well, like Depths, but only with the ceiling hugging portion - boring
Join ACD and head to 5thgen channel to find out how to play ACVD on PC
https://discord.com/invite/armoredcoreofficial
There is also a burgeoning online PVP community for this game on PC - join in on the fun
https://discord.com/channels/275811274804428801/275811972786814978
PC specs:
i7 11700K (155W PL1/PL2)
RTX 3050 (0.875 vcore, undervolted)
16GB 3766 CL14 DDR4 (overclocked 3600 CL16 B-die)
KC2500 NVMe PCIe SSD
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