Armored Core VI - John Ultrakill (aka V1)

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Published on ● Video Link: https://www.youtube.com/watch?v=rtT2E3IYN2U



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I'd rather not get into how many times I had to restart.

What I would like to get into, though, is the thought process behind the build.

I knew for certain going in that I would definitely have the Finder Eye head (though later on I realized Firmeza was an option, but decided against switching to keep the look), as well as Basho arms because I was pretty sure melee attacks would factor into the build.

Initially I tried to have Nachtreiher legs with an Alba torso, but after everything else was put on, it was sadly just a bit too heavy for the legs, so I ended up swapping the torso out for Firmeza.

Which brings us to the weapons. I thought a bit about the most iconic Ultrakill weapon, and the answer was rather obvious: Shotgun with grenade launcher. Followed closely by the revolver with the coin, but that wasn't about to happen. So anyway, that's how I ended up with the Zimmerman and the Earshot. I initially wanted to be funny and have the left hand be empty so I could punch stuff with it, but it proved to be, uh, extremely detrimental. I then swapped it out for a Sweet Sixteen to mimic V2's shotgun arm, but while it was fine, the overall build lacked follow-up. I had two shotguns and a grenade cannon, impact out the wazoo but nothing with good direct damage adjustment, so I then swapped it out for an Ashmead, and all was good.

Then I threw on the Pulse Buckler to mimic the parry system in Ultrakill, but had precious few opportunities to use it in this fight. I probably could've used it a bit to block some of the smaller attacks here and there, but whatever.

The Coral generator was the obvious choice. Blood is fuel, and Coral is as close as we're gonna get in AC6.

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