Artemis Blade [アルテミスブレード] Game Sample - PC/Doujin
I've got another rarity for you guys today, although it's definitely not on the same level as "Tatakae! Konyanko", "Second Cross", "Shoujo Mahou Gakuen" or my other Doujin titles. It's actually a Doujin kusoge that I've had for a few years that I figured I might as well give to the budding Doujin fan community since no one else seems to have it. It's a "fighting" game and the only title from the Doujin Circle, Digital Hawk, and it's based around popular Key/Tactics and Type-Moon characters from "Kanon", "Air", "One: Kagayaku Kisetsu e" and "Tsukihime". Released at Comiket 65 in 2003, the game's file size is quite large, but almost the entire game's file size comes from the .wav soundtrack, which is about the only good thing about this title. You can choose from five characters and go head to head against a friend or the CPU. In the Arcade Mode, you play each opponent in order with slightly increased difficulty and then the credits roll. There are no endings.
I suppose the most offensive thing about this one is that, besides the super basic fighting engine with no super moves, evasive manuevers or sophisticated mechanics of any kind, is that every character has the same core punches and kicks with one or two "unique" moves (and not even all of these are character-specific). I'll give the game an additional point for making Ayu the most distinct of the bunch as she fights mainly like a janky version of Virtua Fighter's Akira and because Misuzu is borderline OP (flailing attack that deals big damage in corners and the most pronounced anti-air attack that can multi-hit), but they all suffer from the same clunky play control and the game has virtually no configuration options in which to speak of. I couldn't even get the button re-assignment to work with the game's launcher and just went ham on the keyboard, which is fine with the exception that you can't even play against a human without at least one controller.
The game has no made up plot, the "manual" is just an online movelist, and the game, absurdly enough, originally retailed for close to 3,000 yen, which was a lot for your disc-based indie game at Comiket (you usually needed a polished product or a really good reason to demand more than 2,000 yen). Props go to "Scanning Around" and "Yuu" for the remixed music and Fujinomiya Gonzaemon for the slightly cute variations of the popular characters I suppose. If you really want it, I provided a link at:
https://www.mediafire.com/file/tz0yt8hatwpkf5w/ArtemisBlade.zip/file
This is a video of the game in action. Enjoy.
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