
As Fast As Possible Hit Monkey Ability Breakdown and First Impressions - MCOC
Skip to my thoughts/impressions: 02:43
My Notes:
Hit-Monkey: Skill
5* Stats:
25606 HP, 2865 Atk (Top 3) Need to know crit damage rating, 10640 PI (top 10)
Awakened Ability:
While opponent is above 25%HP or is a #mercenary, Assasin's Cunning and Primal Rage last 3.5s longer
While below 25% or #mercenary, passively reduced Defensive Ability Accuracy by 40%
Passive:
Nunchaku: Mediums, and First light attack are guaranteed critical hits.
Note: 3 crits in a row can be across multiple combos
3 crits in a row inflict a 4.5s bleed for 44%atk
3 crits in a row grant monkey scheme
block/dodge to convert monkey scheme into assasin's cunning for 8s
Attack/get hit to convert monkey scheme into Primal Rage for 8s
Note: you can 5/4hit combo then do a standard M-L beginning combo to trigger primal rage
against #mercenary champions trigger both
when knocked down, trigger both
when opponent evades trigger assasin's cunning/refresh primal rage (15s cooldown)
can not gain monkey scheme's while under the effects of assasin's cunning/primal rage
Assasin's Cunning:
prevent evade, 60% chance to eevade while not blocking, evading removes assasin's cunning
Bleeds from nunchaku are critical bleeds, chance to crit bleed = crit chance
every 3 critical hits landed in a row increased chance for crit bleeds
Primal Rage:
Ignore opponent's armor/resistances
100% chance to purify one of each stun and DOT when one is inflicted or when primal rage activates. also removes primal rage
20%-65% chance light hits will disorient the opponent based on hits landed during primal rage
Sp1: if AC is active, this attack has "vigilance" and cannot miss, If PR is active this attack is unblockable
If this attack causes a miss to fail, or breaks a block, refresh AC/PR and gain vigilance/unblockable until AC/PR expires.
SP2: If activated immediately after a crit, this special crits (7 crits)
AC/PR are paused during this special
SP3: 27s cruelty buff, while this cruelty is active, AC/PR are puased for 0.3s when striking the opponent.
thoughts:
Depending on the crit damage rating, the damage could be pretty good to excellent. but even with that to push act 6, I think that settles only the baseline minimum every new champion needs
based on description while under AC I was under the impression crit bleeds were 100% from a 3 hit since his 3 hit has 100% to crit?
Anti evade looks spotty, its relevant, but not reliable
SP1 utility of anti-miss looks like it has potential, but its reliant on a fairly short duration AC/PR.
SP2 could be big damage, but again I hate having to choose between damage and utility --- see sp1, honestly both specials should offer both.
SP3: looks solid, but 0.3s pause is really really short, given 11.5s is not the shortest. its tied to his awakened ability, which I don't like.
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