Ashes of Creation - 28 Questions Answered - Steven Reddit AMA
To welcome all the new folks in the community, Steven Sharif (the Creative Director) did a LIVE AMA via Reddit and Twitch.
Timestamps below and in the pinned comment. Video is long, be warned.
Ashes of Creation is an upcoming MMORPG by Intrepid Studios. Set in a backdrop of high fantasy, players will venture into a vast new world to explore and tame the wilderness. Ashes of Creation’s foundational node system means nearly the entirety of the world is built by player choice and actions! No two player experiences will feel the same - every server ebbs and flows with its own unique story and character all based on player choice.
Link to ashespost.com article I used for the video (https://ashespost.com/7-25-20-reddit-ama-transcript/)
Official AMA video with Steven (https://www.youtube.com/watch?v=JBCY-A-GUqI)
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0:00 Intro
00:50 Rogue Archetype utility skills
02:02 Exp rates and grouping
02:34 How Many dungeons/world bosses are there?
03:40 Why is multiboxing allowed?
06:40 Cash shop costumes and hiding gear
08:20 Logging off mid way into a caravan.
08:52 Benefits of the Religion system
09:42 Healing classes
10:55 Food consumption and buffs
12:01 Players required to play the starter zones?
13:04 Limited gatherables and scarcity.
13:32 Large guilds and server lockouts on server launch.
15:30 Character creation (as deep as black desert online?)
16:55 Inventory space limitations and moving materials.
18:11 Class/archetype information upcoming throughout Alpha 1 and 2.
19:54 Regional pricing for monthly subscription
20:35 Sieging cities and their relative strength based on type of city.
21:18 World boss drops , tagging monsters and loot settings.
22:16 Combat in ashes of creation compared to apocalypse
24:08 Seeing enemy player's levels and health as well as power difference in levels between players
25:45 Fast travel and family summoning.
27:32 Fake sieges as a strategy to prevent legit sieges on your cities.
28:53 Necromancy and pet summoning.
30:16 Augment system explanation and clarification of secondary archetypes
32:24 Questing, cross node questing
33:53 Philosophy behind cash shop, ruining visual progression
37:48 Shipbuilding
38:32 Content drops, launch content and clearance times.
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