
Ashes of Creation Gameplay - Alpha Action Combat Stream Highlights
Ashes of Creation Gameplay! Action Combat Arena Testing. Remember this is just for testing the combat and server stability. The MMO is still in full development with castle siege testing starting Dec. this year.
The gameplay is really fun! The full MMO will have slower combat with no headshot insta kills and tab targeting. But already this testing mode is more fun than a lot of MMOs on the market right now and its only been a year and a half in development. WOW
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Music: https://www.youtube.com/c/NCMEpicMusic
Composed: By Ender Güney
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- - - About Ashes of Creation - - -
Ashes of Creation is an all-new MMORPG from Intrepid Studios. The game has been in development since February of 2016. Intrepid Studios has numerous veterans that have worked on many projects such as; EverQuest 1 & 2, Vanguard, PlanetSide 1&2, XCOM, Call of Duty, and Star Wars Galaxies. The game itself is an open world, non-faction based, high-fantasy setting. Ashes of Creation boasts a reactive environment that changes based on player interaction, either for better or for worse. Players must work together to rebuild their lost world and unlock its secrets, all while fighting for survival against NPCs as well as other players.
- - - Key Features - - -
Reactive World that Changes Based on Player Interaction
Ashes of Creation uses a dynamic node system, unique to MMOs. Nodes are widespread locations throughout the world that players can develop when they complete quests, kill monsters, PvP, etc. Nodes have their own experience levels which grow as players participate in normal activities within their “zone of influence”. Nodes can eventually grow into camps, villages, and at their pinnacle, metropolises. As these nodes grow, so do the quests and services the nodes offer to players. However, nothing lasts forever. World events may trigger horrific monsters which can attack nodes, even other players may pose a threat. Every node has the possibility of being be attacked and destroyed, the reinforcing of competing interests lies central to philosophy behind node design.
Massive PvP Sieges for Castle Dominance
Players can work together to siege castles and take control of territories for themselves. This is done through massively multiplayer siege warfare where hundreds of players can come together to attack or defend key targets. These castles are the epitome of guild driven politics and exert control over the nodes that fall within a castle’s region of influence.
Caravans & Strategic Trading
In Ashes of Creation, our economies are regionalized, both for our markets and our resources. Caravans facilitate the transit of goods between regions. Initiating a trade from one city to another will create a caravan that players will need to defend while it moves along its route to its destination. These caravans create PvP zones around them, allowing other players the option to attack it. Caravans are integral parts of city development as cities require a massive amount of resources to upgrade. Players will be able to move their resources and set up shop in other areas of the world in order to take advantage of the new developing markets.
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This video is Fair Use under U.S. copyright law because it is transformative in nature, uses no more of the original than necessary and have no negative effect on the market of the original work.
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