Ashes of The Singularity II is now on Steam, a new sequel to a massive scale RTS with base building
Ashes of The Singularity II, is the sequel to the massive scale RTS which included base building on huge maps and battles featuring thousands of units from 2016. And by the current release date Ashes of The Singularity II will come out exactly 10 years after the original, meaning in 2026. It is being made by the same developers at Oxide Games and under the publisher Stardock Entertainment, featuring a story driven singleplayer campaign, several multiplayer modes and three factions.
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Ashes of The Singularity, the massive scale RTS which included base building on huge maps and battles featuring thousands of units is getting a sequel. This is a fantastic announcement for all of us RTS fans, showing just how incredible 2025 is for our favorite strategy genre. And by the current release date Ashes of The Singularity II will come out exactly 10 years after the original, meaning in 2026. It is being made by the same developers at Oxide Games and under the publisher Stardock Entertainment.
For those who might not know, the original Ashes of The Singularity was designed for massive scale real time strategy gameplay which included map wide base building, something players and fans of Total Annihillation, Supreme Commander, Beyond all Reason and Planetary Annihilation can probably appreciate the most. It also featured a kind of army grouping for units to make controlling all of them more easily. The expansion Escalation added strategic zoom but the number of factions remained at only two.
With this sequel developers at Oxide Games plan to go a step further, elevating the scale of battlefields and combat to new heights. This they want to achieve by increasing the game’s strategic depth, expanding on base-building dynamics and improving the fight AI opponents can give you. Of course both multiplayer and singleplayer are core content with such a game.
So while we can expect a story-driven campaign set in the very near future but beyond the confines of just planet Earth, the multiplayer aspect of Ashes of The Singularity II will offer several types of cooperative and competitive multiplayer modes. The original had all the basic and some extra ones, so I hope this sequel will expand that short list with new ones we have gotten used to in other new RTS game releases for the past decade. If you have your own favorite ones please do share them with us all in the comments below.
As for the story and factions we will have in this sequel the information currently available talks about a timeline just six years in the future from now, meaning in 2031, where three factions fight for a cause each thinks is essential and existential. The relentless AI faction wants to remove humans from the universe, while the Post-Human Coalition faction is trying to advance humans far enough that the AI will deem them worthy of keeping alive, going as far as to turn the surface of Earth’s Moon into a ripe field for a new type of a resource.
The remaining humans form a military alliance made up of top global superpowers acting as humanity's shield calling it the United Earth Forces. These three factions will fight across Earth and other solar objects like The Moon. A classic tale of Man vs Machine, with this new key resource at the center of the conflict.
Now this certainly wasn’t a proper gameplay trailer, much like the first trailer for Sins of a Solar Empire II was mostly a cinematic but we get the sense of scale and can see the future battlefields along with finding out about the name of the main resource these battles are being fought over. The screenshots are much more telling as we can spot infantry units, which I believe work in squads, tanks, low flying air units, and mechs armed to the teeth like they stepped out of a Mechcommander or Mechwarrior game franchise. We can see from one of the screenshots that the strategic zoom is making a comeback which is a required element when the battlefields are on this scale.
The Steam page at which you can wishlist and follow the development of Ashes of The Singularity II is now up and I have linked it in the description of this video. What I would love to read in the comments is your ideas about what would make this sequel an even better game or what left the most impression on you back when you played the original one.
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