Ashes to Ashes | Going Medieval - Part 11 - Early Access (Medieval Colony Builder)

Ashes to Ashes | Going Medieval - Part 11 - Early Access (Medieval Colony Builder)

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Published on ● Video Link: https://www.youtube.com/watch?v=ojgpdukdBuY



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Duration: 56:43
4,109 views
255


Going Medieval continues and we bid farewell to our enemies as we turn them into ashes upon our lovely funeral pyres! We can then return them to the very earth, so ashes to ashes, dust to dust and all that sort of stuff. Admittedly it is quite rainy when we try to use these so I'm not sure how effective they are but never mind.

We continue to work on our defences and we manage to get a good portion of the wall and tower sorted around the entrance to the settlement. We also see the little tower in action, sort of, as we deal with more furious forest bandits who want to reclaim their former prisoner Isabella, and whilst the fight is quite brutal the defences seem to work well!

The food dungeon is expanded and in the nick of time too as Autumn rolls around, so we need to make as much food as possible to keep over winter. We increase the amount of food we aim to produce, so the limits on stews and lavish meals and suchlike are raised, and hopefully the food will remain nice and fresh in the dungeon.

Also there's some more research, some faffing about with weaponry and the beginning of the trap corridor...

NOTE: This is the Early Access version of the game.


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Going Medieval can be found on Steam here: https://store.steampowered.com/app/1029780/Going_Medieval/
Going Medieval can be found on the Epic Games Store here: https://www.epicgames.com/store/en-US/p/going-medieval
Going Medieval can be found on GOG here: https://www.gog.com/game/going_medieval

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Epic Games Creator Code: THEGEEKCUPBOARD

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STAKE YOUR CLAIM
In the world of Going Medieval, dark age society is on its knees. At the end of the 14th century, 95% of the global population has perished due to rampant plague.

Eventually, survivors emerge from society’s ashes, and it’s now up to you to help them settle in a dangerous new land reclaimed by nature. Build your people a home, help shape their lives, and protect them from animals, bandits, and other dangers in a lawless post-calamity age.

BUILD YOUR FORTRESS
Design, build and expand your settlement from a small wooden hut into a colossal stone castle. With simple-to-use 3D terrain tools you can create the perfect stronghold, from winding underground caverns to sprawling multi-story forts.

DEFEND YOUR COLONY
This harsh new world is rife with external threats, but you can give your colonists the upper hand in battle by building impenetrable defences and traps. Research, craft and equip weapons and gear so that they can fight back against unrelenting waves of attackers.

PROTECT YOUR VILLAGERS
Your colonists have more than just raids to contend with. They need protection from starvation and the elements, so it’s essential to stock up on supplies and build shelter to keep them fed and warm. Maintain your villagers’ emotional states, as their moods are affected if their needs and wants aren’t met.

SHAPE YOUR STORY
Grow the population of your settlement by helping out strangers in dangerous situations, or by taking in like-minded travellers. Your villagers have personal histories and agendas, and you can get to know them by observing their behaviour and relationships with others.

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Channel graphics designed by Penge in The Geek Cupboard.

Additional audio:
Music to Delight Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0 License
http://creativecommons.org/licenses/by/3.0/




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Other Statistics

Going Medieval Statistics For The Geek Cupboard

The Geek Cupboard presently has 143,576 views for Going Medieval across 26 videos, with the game making up 22 hours of published video on his channel. This makes up less than 0.87% of the total overall content for Going Medieval on The Geek Cupboard's YouTube channel.