[ASL]How Minecraft's Need for Scalable LiveOps Led to Improved Capability of Azure PlayFab Economyv2

Subscribers:
12,900
Published on ● Video Link: https://www.youtube.com/watch?v=7nxQKt2HA6o



Duration: 11:07
57 views
4


With over 100 million monthly players, Minecraft is one of the most influential games in history. One of the ways it has achieved success is by running powerful LiveOps tools to boost player engagement and retention. Come see how Minecraft engineers use PlayFab at scale to support its players across the world, and hear about off-the-shelf features that could suit your game too.

ESRB E10+.




Other Videos By Microsoft Game Dev


2023-03-22NARAKA: BLADEPOINT Case Study: How NetEase Leveraged Azure to Launch NARAKA on Game Pass
2023-03-22Develop Touch Controls for Persona 3, Persona 4 and Persona 5 on Xbox Cloud Gaming
2023-03-22[ASL]Tips from Rare for Easier Debugging of Unreal Engine 5 Games Using Visual Studio
2023-03-22Microsoft GDC 2023 Highlights
2023-03-22[ASL]From Application to Approval: Joining Xbox in Less than 30 Days through the new Onboarding Hub
2023-03-22From Application to Approval: Joining Xbox in Less than 30 Days through the new Onboarding Hub
2023-03-22[ASL]Cloud Solutions for Story-driven Games: Variable State talks Getting Started with ID@Azure
2023-03-22Why I Chose Game Pass: No More Robots Talks About Growing their Audience for Let's Build a Zoo
2023-03-22Tips from Rare for Easier Debugging of Unreal Engine 5 Games Using Visual Studio
2023-03-22Accessible and Inclusive Developer Tools: How Xbox Empowers More Creators with New GDK Features
2023-03-22[ASL]How Minecraft's Need for Scalable LiveOps Led to Improved Capability of Azure PlayFab Economyv2
2023-03-22Valheim Case Study: Piktiv Shares Learnings from Integrating Azure PlayFab Multiplayer Services
2023-03-02Developing games using Azure Game Dev VM
2022-11-28The October Game Development Kit (GDK) is Available Now
2022-11-16Optimizing As Dusk Falls for Xbox Cloud Gaming
2022-10-26A Microsoft Game Dev Fireside Chat with Unity’s Marc Whitten
2022-08-04Choose Your Next Adventure with Xbox Game Studios - Siggraph Teaser
2022-08-04The June Game Development Kit (GDK) is Available Now
2022-06-21Creating Portals in Unreal for Psychonauts 2
2022-06-21Building Games w/ the GDK: Visual Studio 2022, Build without Install, & Clang
2022-06-21Help Get Your Game Discovered With Gaming Metadata