Aspire: Ina's tale, 100% guide, all trophies with a little bit of character narration.
Set out on a mystical adventure of self-discovery against the backdrop of fantastical landscapes of The Tower. Meet its dwellers and unravel their stories. Manipulate spirits to solve puzzles, and lead Ina on her path to freedom.
*Shout out to Creator AchievementSquad * https://www.youtube.com/watch?v=7XPVRJoV9nM Very helpful for end boss guidance
If you want to see my bad voice acting ;) and how often I confuse the direction of right with left, please watch my video...and tell me what you think.
I was going to have a video with no talking, but No, this is it. I'm done.
Time stamps
*Leap of faith* 6:39 Leap of Faith
Jump across the Knight’s Fall crevice without dying.
(story related, games will jump for you as long as you push forward.)
*Into the Darkness and all alone* 8:38
Escape the Heart of the Tower (story related)
*THE DUNGEONS* (9:13 ) In this chapter, you must not die if you wish to get a trophy for not dying. ;)
*The Chains unseen* 15:35
We all have our chains. Can you see yours?
(-You can talk to the joker and thief as much or little as you want, but you must ask about the architect before jumping down)
*Spirit* 22:10 (Story related)
*Music and laughter* 25:14
Find the first Stone of Memory.
Enter a small passage to find the memory stone. (Remember to read the Poem too, or you will not get the trophy *what's in a poem*
*Activate Flumye* 32:25
*Bright light and Joy* 34:09
Find the second Stone of Memory.
Once more, do make sure to read the poem, or at least active it for the later trophy "what's in a poem")
*Flumye Power charge Puzzle-one* 36:27
*Flumye power charge puzzle two* 40:53
*The Things in the Dark* 44:15
Get through the Dungeon without dying. The main thing is to stay calm ;) and try not to let Ina's inability to jump sometimes, get frustrating.
*Dungeon Master* 50:10 (story related)
Brave the depths of the Tower and the things awaiting within.
*THE GARDENS* 50:28
*spirit of movement* 55:43 (Story related, can't be missed)
*platform levitation puzzle one* 56:45
*platform levitation puzzle two* 58:48
*platform levitation puzzle three* 1:00:00
*A note for vine* at 1:01:35. You don't want to jump at the vine from the top, as Ina will jump past the vine and I believe this counts as a fail for the trophy Ina Jones (only a theory) but if you just walk off the platform, she will grab the vine on her own.
*The Keeper of Kamiura* 1:06:07 Encounter all the Spirits of Power.
(and the spirit of magnitude: Story related)
*Power spirit puzzle one* 1:07:19
Beauty Is in the Eye 1:08:54 Stop and admire the view. (just activate the prompt)
*Power Spirit puzzle two* 1:09:34
*power spirit puzzle three* 11:11:33
*Power spirit puzzle four* part a 1:12:56
*Order Out of Chaos* 1:13:45 (so you know where to go up)
Find the third Stone of Memory. As usual, activate the poem, for the later trophy "Wat's in a poem"
*Power spirit puzzle four* part b 1:15:45
*Like Clockwork* 1:18:18 (story related, can't be missed)
Fix the Tower’s inner workings and restore its connections.
*Home Sweet Home* 1:19:30 for dialogue/ 1:20:58 pops
There are some who carry their home with them, wherever they go.
*when the architect asks you why you won't stay, you must answer, "Miss Home"*
*last small puzzles of Garden area* 1:21:05 -Sorry for my sniffles- :(
*THE FACTORY* 1:22:21 Don't die for a trophy in this area.
*What Comes After* 1:26:24 for text / 1:28:03 trophy pop
The age-old question: What comes after?
-You can ask this guy as much or as little as you want, but like the joker/thief talk, you must talk to him one last time before leaving and ask, this time, about "EXIT." -
*Shardak encounter walk through one* 1:28:30
*puzzle one* 1:34:48
*puzzle two* 1:36:42
*Shardak encounter walk through two* 1:38:53
*puzzle three* 1:44:39
*puzzle four* 1:46:43
_At the lift, got Left_
*Ina Jones* Complete all the rope/chain sequences without falling.
1:48:40
(I think anytime there are ropes in sequence, and you should not fall from, you also cannot jump past them, as it may be counted as a fail. I am not sure of this, only that when I did, I could not get the trophy to show...so, maybe?)
Trophy should pop as soon as you go across vines
*And No One Could Judge* 1:49:30 Find the fourth Stone of Memory.
*What’s In a Poem* 1:50:40 Read all the poems left by the Wanderer.
*Shardak encounter walk through four* 1:51:05
*Last Shardak encounter 1:523:16 Just run over and pull lever. I got a little excited there. You only need to push it once and hold it down ;) not over and over again.
*The Watchful Eye* 1:54:00 Defeat the Watchful Eye without dying.
*Fight Your Own Battles* 1:56:16 (story related)
Freedom must be earned; sometimes, through the hardest of battles.
*The Heart Who Runs Free* 2:00:35 (story related)
Find and make your way across the threshold.
Ina's Tale 2:00:50 (you got all the trophies)