Assassin' s Creed Valhalla Benchmarks Ryzen 5600X vs 10600K vs 3600 with Nvidia RTX 3080 Zen 3 CPU
Assassin's Creed Valhalla is — like other recent entries in Ubisoft's long-running action-adventure stealth franchise, AC: Origin and Odyssey — just too much. Every settlement you step into has half a dozen side quests and activities. Every time you complete an objective, five more of the same kind show up on the map. There are not one but two worlds to explore: Norway and England, and you will also step foot in Asgard and Jotunheim for a little while. That wouldn't be a bad thing if the Assassin's Creed Valhalla universe was full of life and variety, but it's usually all too repetitive. Climb to the top of a tall structure. Unlock a door. Find a hidden passage. Listen to a boring tale. Shoot something down. Rinse and repeat.
You don't have to do every side quest in Assassin's Creed games, but Assassin's Creed Valhalla does its best to push you towards them. Most conversations end with NPCs (non-player characters) informing you they will be waiting for you nearby while you spend time in the town. The game is literally speaking to you through its characters and telling you to explore. In other cases, Assassin's Creed Valhalla will task you to meet someone at a new location some distance off. While there is a fast travel option, it is severely limited (at least in early-game) as the map is huge, which means you have to manually journey for the most part. Assassin's Creed Valhalla does this so that you may encounter even more side quests and activities en route to your destination.
But as you travel across Norway and England, you will discover that many regions around you are out of your reach. Not physically, but in terms of your capabilities. Assassin's Creed Valhalla comes with a new global power level. As you gain XP and level up, you will earn skill points that can be assigned to a sprawling skill tree that lets you pick from three directions: “raven”, “wolf”, and “bear”. All of them offer stat buffs and new abilities, some even superhuman. They are slightly different — favouring melee, stealth, or range — but the stat buffs tend to overlap more often than not, many of which are essentially meaningless at times (for example: “+1.7 damage”, “+2.4 resistance”) and feel like padding the game length.
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Assassin's Creed: Valhalla Statistics For PC Games Benchmarks
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