Assassin's Creed (PS3) - minor glitches & observations pt. 3

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Assassin's Creed
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Duration: 4:42
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10


I: A glitch from outside the Animus! What could this mean? Is their entire world just a computer program?

II: Memory barriers are mostly such that enemies can pass through them while you can't. This can be taken advantage of by making an enemy pass through the wall, then counter attacking his move. Altair walks right through the barrier. Unfortunately the game has a backup plan for this kind of glitching, and that is to kill Altair instantly.

III: Another sort of barrier you can pass, those chasm edges you can knock enemies off from (but which Altair never can't cross normally). Same thing, fool an enemy to the other side of the edge, then counter attack. In this case Altair doesn't have to die, so in some specialized situation this kind of wall breach might actually come in handy.

IV: More of the same. I like how they all plummet into the river at the end.

V: Horse glitches! If the horse acting as an obstacle is on higher ground than your horse, your horse may warp somewhere nearby, like here.

VI: If the horse acting as an obstacle is on lower ground, your horse may sink into ground instead, like here. Note that you can't control your movement very well while in this state.

VII: A very high "horse's ass jump".

VIII: A strange collision flaw in this catwalk.

IX: Finally, some messing around with mountain climbing and enemies.







Tags:
assassin
creed
glitch
trick
observation
horse
riding
jump
yt:crop=16:9



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