Assassin's Creed Revelations Guide Play Part 5-KJS

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"I have lived my life to the best of my ability. But I have not been able to escape fate, anger, or pain. Bring me the answers and the road that leads to the truth. Reveal to me once and for all, how all of this will end."
―Ezio Auditore da Firenze, Assassin's Creed: Revelations Teaser Trailer

Well, completing the last part of Ezio trilogy was a task accomplished faster than I imagined it to be. Now that I'm checking my gameplay time, and comparing with previous instalments, I realize this one indeed had much, much less to do overall. Is it a disappointment? Far from it. Assassin's Creed: Revelations is a wonderous part of the series, and a somewhat rushed, yet appropriate ending to Ezio's story. Here, we'll keep seeking the truth in a completely new setting: the meeting point of two worlds, and my hometown, Istanbul.

Here goes my casual warning for my reviews of the AC series: "will contain spoilers". Since the series are presented like a well-woven TV series at this point, it is impossible to make a clean-cut review without giving some degree of spoilers. Now that is out of our way, we can recap. At the end of Assassin's Creed: Brotherhood Desmond and the company managed to locate the vault that Ezio hid his Apple of Eden, under the Colesseum: Santa Maria Aracoeli, originally, a temple to Juno. Yet, as they managed to reach the apple, Juno herself - another of the Those Who Came Before - appeared and took control of Desmond's form, stabbing Lucy and leaving Desmond's fate unknown as he dropped unconscious. Following that, we learn that Lucy indeed died, Desmond has been in a coma, and he was placed in Animus, in hopes of preserving his conscious. There, Desmond meets subject 16, Clay Kaczmarek, who was the assassin Abstergo made tests in Animus, prior to Desmond. Clay explains Desmond that he has to go through the remaining memories of his ancestor, Ezio Auditore, to go back into his own consciousness; while the rest of the crew journeys to New York to regroup with the rest of their order. So, be ready to live through Ezio's time and life in İstanbul, to save Desmond from his cyber prison in Animus!

Going back to Ezio's life, it is revealed that in his old age, he set out on a journey to Masyaf to visit Altair's secret library, which he learned about in one of his late father's letters. A quick investigation dictates that the library is sealed by various keys and Ezio isn’t the only one who will be seeking for those keys. Yup, you have guessed right: it’s templars again. Ezio's journey will soon take him to Istanbul in search of those keys though, and there, he will meet the Ottoman Brotherhood, founded by Niccolo Polo years ago. No need to note that he will indeed get involved in their affairs and conflicts as the Mentor. So, be ready for another action, mystery and romance packed Ezio run, added a bit of an oriental touch this time.

I must confess that watching the silhouette of my beloved city, encountering figures familiar to me and hearing random conversations in Turkish, in a AAA game was quite a delight for me. I imagine this must be the exact feeling of an Italian gamer once they played one of the previous games: excitement, familiarity and a bit of pride for your culture, since someone found it interesting enough to depict in such detailed manner. I recall hearing some Turkish remarks in the first game, but since this one mostly takes place in Turkey, every conversation held, has at least one Turkish word or saying. On that part, let me declare the game to be a wondrous success: yes, it depicts the Ottoman culture of the time quite correctly, with maybe some exaggerations. The daily life depicted is point on, yet one approached dubious to the concept of Janissaries wearing those heavy armors and masks. That was plain funny.

Oh, we were talking about the game, right? Not Turkish culture. Okay, this one has collectibles and side quests, just like the ones before; yet the number of things you can do isn't quite as satisfying. Guild missions, parkours, independent assassination quests, side scenarios are nearly non-existent. There are 1-2 DLC missions, and some training missions, giving some background and relationship depth to your young recruits once they become den masters. Quests from a Venetian bookshop owner named Sophia Sartor - Ezio's romance interest in his old age - holds the primary progression concerning your look for Masyaf keys. As a mini-spoiler, our search for the keys, will bring us back with an old friend. Be ready to meet Altair in his old age!







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Assassin's Creed Revelations
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