Assassin's Creed Revelations Guide Play Part 10-KJS
Time to review what I consider to be one of the best ways to end an amazing trilogy off in a nice little bow.
To take into consideration:
This game was bought by me during the Ubisoft Weekend Sale whereby I got this game for €8.99. ($10.13 in USD and £6.64 in British Pound Sterling) When I intially bought the game, it was the Gold Edition meaning that in this review I will include The Lost Archive, Mediterranean Travel Map Pack and The Ancestors Character Pack.
Storyline condensed by me:
You play as Ezio Auditore De Firenze, this time continuing off from where the story left off in Assassin's Creed: Brotherhood whereby it is Ezio's time to travel to Constantinople. With the history of Altaïr Ibn-La'Ahad to give Ezio a sense of direction as to what to do and what to discover, he sets off in order to finish off what Altaïr wanted discovered.
Pros:
The game has an amazing story that definitely finishes off what the trilogy and the first game wanted to finish off. The fact that you get to have a nice change of pace with switching between Ezio and Altaïr and finding out more about Altaïr's history and the remainder of his life as well as what would be continuing to Ezio's as well. The game's pacing was excellent in this game, in my opinion and the changes gave the game an advantage for me rather than a negative.
The gameplay sticks true to the others being as simple to pick up and play however with new added bonuses such as the Hookblade addition and bomb additions. As well as that, there were definitely bigger emphasis on history and story in this game. Collectables in this game didn't just serve a purpose as a collectable such as the feathers in the other games but you got collectables such as the Niccolò Polo books. I just wished we got more epic moments like Maiden Tower or Hagia Sophia dungeons because they were fun and memorable as hell.
They definitely refined the gameplay making a lot of features that were minor annoyances in the previous entries such as the collection of feathers and the incentive to find a map to collect them all for 100% is a bit more toned down. In this game, you collect Animus Data Fragments which could then be used to Desmond's story but when you do reach 50/100, you get a helping hand from the game whereby the locations of the other 40-50 are shown.
What else can I say about the graphics but praise them? Heck, they're the same from every other Ezio Assassin's Creed game and this game pretty much does the same. But what I do love about the Ezio and even the first Assassin's Creed games is that if you have a usual not-so-buffed PC like I do, you'll be able to run this 50 frames-60 frames really well.
But this game still delivers having excellent notable moments in which you do have to just stop and observe or maybe take a photograph of how beautiful the visuals were handled. As well as that, the art style in the Lost Archive was quite unique and a pleasure to look at.
As well as that, the edition of more characters and not just characters but even more memorable characters gave the game some charm to me. I mean, who the heck can forget the darling Sofia or the stereotypical "branch of the family tries to take power of the main family," jerk Prince Ahmet?
The edition of more game modes such as the tower defense mini-game (which I honestly wished was implemented more to the game) and the Lost Archive and Desmond Journey missions which was a unique sandbox platforming first-person narrative on the lives and history of Desmond and Subject 16.
The exciting and fun multiplayer which will certainly keep you going after the main quest is over. It makes assassinating all the more rewarding when it's with other players with proper A.I. And the extra characters in the Ancestors Character Pack and the additional extensive maps tying into the main story of the Mediterranean Traveler Map Pack just give the game more valour and quite the experience.
Cons:
Money building in this game is unbalanced, in my opinion. Wanting to obtain 100% income in Constantinople could not have been any harder with the game giving you income in the bank every 20 MINUTES! As you can see by my gameplay time, I've exceeded the point in which I should've finished and 100% completed the game due to income griding because it takes sooo long and it's so tedious to get income quickly to pay for monuments. That's another issue I had with the game, the fact that monuments were so expensive and two 20 minute income grinds were what was necessary to upgrade the monuments. (even if everything else is upgraded)
In my opinion, the way to have reduced the time spent on getting income was to either 1. Lower down the time taken from 20 to maybe 10 minutes for income. 2. Lower the cost of monuments to perhaps 30,000 so that at least one income obtained at the bank can be enough to pay for one. Or 3. Have more things to do in the after-game besides the challenges for the factions. Which brings me to my next point..
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