Assassin's Creed: Shadow - The Worst Assassin's Creed Yet?
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Assassin’s Creed Shadows is finally here… and after 50 hours of gameplay, there’s a lot to discuss. Ubisoft promised a deep, immersive Feudal Japan experience, but does the game deliver? Is it a true evolution of the franchise or just another RPG entry that plays it safe?
We’re diving into every aspect of Assassin’s Creed Shadows—the story, the historical accuracy, the gameplay mechanics, the combat system, the open world, and whether it truly feels like an Assassin’s Creed game. If you’re wondering whether it’s worth your time and money, stick around, because this is a full deep dive into what’s really going on with Shadows.
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Alright, let’s get into it.
Story, Setting & Historical Accuracy
Ubisoft takes us to 16th-century Japan, during the Sengoku period, one of the most violent and politically complex eras in Japanese history. This was a time of constant warfare, shifting alliances, and ambitious warlords fighting for control of the nation. It’s the perfect setting for an Assassin’s Creed game, blending real historical figures with the hidden war between Assassins and Templars.
At the heart of the story are two protagonists—Naoe and Yasuke. Their contrasting backgrounds create a dynamic narrative that lets players experience both sides of Feudal Japan.
Naoe’s Story – The Assassin’s Path
Naoe is a highly skilled ninja from the Iga region, where the Assassin Brotherhood has deep roots. Her father entrusts her with protecting a mysterious artifact, but her world is turned upside down when her clan is attacked, the artifact is stolen, and her father is brutally killed. Seeking revenge and answers, she embarks on a journey across Japan to hunt down those responsible.
Naoe’s arc is the most traditional Assassin’s Creed experience in the game. It revolves around stealth, assassinations, deception, and the ongoing battle against a powerful, secret faction manipulating history from the shadows. Her playstyle is about infiltrating enemy bases, gathering intelligence, and eliminating targets without being detected.
Yasuke’s Story – The Warrior’s Journey
On the other side of the spectrum, Yasuke is a legendary African samurai serving under Oda Nobunaga, one of the most famous warlords in Japanese history. Unlike Naoe, Yasuke is not an Assassin—he is a warrior who fights with honor, brute strength, and battlefield dominance.
Yasuke’s presence in Assassin’s Creed has been a hot topic among history buffs. He was a real historical figure, and while records on his life are scarce, Ubisoft uses this ambiguity to craft a unique story. In the game, he initially fights for Nobunaga but soon finds himself caught in a larger conspiracy.
His combat style reflects his background as a samurai, offering a more direct approach compared to Naoe’s stealth-based gameplay. His missions often involve large-scale battles, duels, and commanding troops rather than sneaky assassinations.
Historical Accuracy – Does Shadows Get It Right?
Ubisoft has always taken a historical-fiction approach with Assassin’s Creed, and Shadows is no exception. The setting, the architecture, the weapons, and the culture are authentic to the Sengoku period, but the game takes liberties with certain historical details.
One of the biggest talking points is how Yasuke is portrayed. While he was a real samurai, there are no records of him being involved in a secret war against shadow organizations. However, Ubisoft justifies this by saying they wanted to explore the “what if” side of history, filling in the gaps with their own narrative.
The game also introduces fictional factions and conflicts, much like previous Assassin’s Creed titles. It’s a blend of historical realism and creative storytelling, which has always been the series' approach.
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