Assassins Creed Shadows - Part 24 - Lady Nene

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Assassin's Creed Shadows is an action-adventure stealth game similar to its predecessors. It is developed on an upgraded version of Anvil, using dynamic lighting and environmental interactions. Improvements include the addition of breakable objects and the ability to manipulate shadows and use a grappling hook for parkour. The game's open world, whose size is comparable to that of Assassin's Creed Origins, progresses through seasons, each affecting gameplay, including frozen water and icicles in winter, long grass and blooming plants in spring. Missions are non-linear, encouraging players to track and eliminate targets freely; in a change from previous games, vantage points exist to help the player look for points of interest, not to mark objectives. The player can also bribe officials to ascertain the whereabouts of targets, or recruit and train a spy network to gather intelligence.

New gameplay features include the ability to crawl along the ground, helping the player avoid detection and pass through small openings. The character can venture into shallow water, breathing through a bamboo stick. Eagle vision makes a comeback, but unlike Assassin's Creed Mirage, it does not reveal NPCs through the walls; as enemies are denoted in red, while allies are highlighted in orange. Naoe and Yasuke can enter a new mode called "Observe", a fast and easy way of gathering information about targets. This mode is also available while crouching on high vantage points, enabling players to closely examine newly discovered places. Hiding in shadows makes a player character invisible to her enemies, both indoors and outdoors, so players may choose to destroy lit lanterns with Shurikens. Moving while crouching enables a player to move silently across creaking nightingale floors.

Players can switch between characters as they progress through missions. A diverse selection of historically accurate weapons is available, from katana and the kanabō war club to yari spears, shuriken, kunai, and the kusarigama. Each weapon comes with its own skill tree, enabling players to improve their proficiency. Yasuke's combat features destructible environments and realistic weapon impacts, providing a cinematic fighting experience, in addition to using arquebuses, giving him a powerful long-range capability. Meanwhile, Naoe brandishes the iconic hidden blade with its pivot feature to serve as a tantō, as well as using a kusarigama to fend off attackers, swinging its chain in wide arcs to create distance. Moreover, she employs stealth tactics with an agile and lethal playstyle, hiding in the rafters and ambushing enemies through Shoji paper doors.

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