Assassin's Creed: Unity [ The fall of Robespierre | Sequence 12 - Memory 2 ]

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Assassin's Creed: Unity [ The fall of Robespierre | Sequence 12 - memory 2 ]

The gameplay you guys see in the background is a gameplay walkthrough of Assassin's Creed Unity [ Part 29 ]

In the beginning of the memory, follow Elise. You'll see a carnage.

You have to find out what happened. Use the Eagle Vision and look around. You'll see a survivor. Talk to him.

After the cut scene, you'll get a new task. You have to find other survivors and trace them back to Robespierre. The area is large, but it will get smaller with every person you ask. Just go forward and use the Eagle Vision. Whenever see a person marked gold, talk to them. After a bit of investigation, you should find the man.

Robespierre is escaping through the city, followed by guards. You have to follow him. Do not catch him, just see where he's going. You can do it from the ground or from the rooftops, it doesn't matter. The rooftops will let you avoid conflicts. Avoiding conflicts is necessary for a full synchronization. A short pursuit will end in a heavily guarded residence.

The building is too heavily guarded for you to just enter. Pass it on the right, eliminating single guards. Get to the corner of the building, next to the alarm bell, and use the Eagle Vision. You should see Robespierre.

Climb up the wall and enter the restricted area. Use the Eagle Vision and you'll see a door. It has a level 3 lock but they're the shortest path to your target. Moreover, opening it will let you complete the challenge. Enter through the window, open the door. There are three guards in the next room. Get rid of them and talk to Robespierre.

If you don't have level 3 locksmith, you have to take another way. The building has quite a lot of open windows on each side. Only guards and alarm bells might cause you trouble.

After interrogating Robespierre, the mission will be over. There's no need to escape and become anonymous.

For 100 percent synchronization, you have to use a lockpick at least once in the residence. You can use it on a door or a chest. Just using it counts.

For completing the memory, you'll receive 2 sync points.

For more information about the mission guide lines visit: https://guides.gamepressure.com/acunity/guide.asp?ID=28811

A full disclaimer about the gameplay you guy are watching, there is no commentary in the background.

The application I used to edit my video was Sharefactory. The SHAREfactory™ app offers easy video-editing tools and effects to let you share your greatest moments, your way.

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